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  1. #1
    Player
    kevin_satron's Avatar
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    Apr 2021
    Location
    Gridania
    Posts
    313
    Character
    Kevin Satron
    World
    Typhon
    Main Class
    White Mage Lv 100

    Any ARR 2.0-2.55 players? Tell us your experience during those times.

    Can be any, like something fun/weird/annoying/stressfull/boring/etc experience.

    Also something that you missed during those times, like systems/job skill/etc
    (0)

  2. #2
    Player
    Vahlnir's Avatar
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    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I miss going into Labyrinth of the Ancients and Syrcus Tower and actually seeing boss mechanics. ARR is also what made me hate doing Fates so much, because they were the most optimal way to level alt jobs at launch. I was 100% over them by the time 2.1 came around and I continue to hate doing them to this day.
    (16)
    Last edited by Vahlnir; 08-14-2022 at 11:16 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    It's hard to describe what it was like back then. Everything was new. It was all exciting. Every patch was fun. I still miss the feeling I had when I was raiding Coil. It's something no other raid has given me. People here like to talk about how bad ARR is. It wasn't bad then. It was incredibly fun.
    (13)

  4. #4
    Player Kuroka's Avatar
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    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It's hard to describe what it was like back then. Everything was new. It was all exciting. Every patch was fun. I still miss the feeling I had when I was raiding Coil. It's something no other raid has given me. People here like to talk about how bad ARR is. It wasn't bad then. It was incredibly fun.
    I might have only joined at HW, but i miss the old trailers, twice as long as our current ones, im dissapointed at ever new trailer, no matter how good they are...
    (0)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It's hard to describe what it was like back then. Everything was new. It was all exciting. Every patch was fun. I still miss the feeling I had when I was raiding Coil. It's something no other raid has given me. People here like to talk about how bad ARR is. It wasn't bad then. It was incredibly fun.
    I don't mean this as pure doom, but I strongly believe that a significant part of what makes MMOs so damn fun is an element that is extremely difficult to replicate within itself regardless of quality dev team.. and that's the newness and awe that comes with playing it for the first time.

    My beginning experience of WoW... amazing, FFXI.. amazing, FFXIV... it was 1.0.. so.. touch and go... 2.0- amazing lol.

    Companies will try to make the game last forever, and PvP scenes imo can help add variety- like people playing LoL still.. something about the human competition element that helps keep things from going stale, but for a world and PvE like element it becomes harder and harder to capture that one element of 'new awe'. I don't mean it as doom, just that.. the first few years of a new MMO, that you like, is REALLY special.. and I just think it becomes harder and harder high to chase by players and devs no matter how hard they try to keep a game alive.

    Not exclusively the reasons I occasionally mention another FF MMO but certainly something in my mind when I do (usually list the other reasons, so it shouldn't be a secret).

    As well again, FFXIV is not doomed for it.. just a feeling I think is amazing but one that you can't get easily and can't make easily, if at all, the older your game becomes.

    I believe emphasizing the journey, and interactions with it, even more and paying even less head to the end game meta could help, like skyrim but an MMORPG, BuuuuuuuuuuuuuuuuuuuuT....... I think a lot of MMO players are trained, bred, and hardcoded for that gotta get to the end gotta go fast and would be caught off guard if you designed a game more specifically ignoring the end but focusing on long immersive journeys (probably one of the key reasons why I keep bringing up better movement systems, I believe such a thing has a profound potential to experiencing the game and should be utilized).

    Dream game in my head I play when I'm waiting for something lol. Not that there wouldn't be hard late content, but I imagine such a game would be less preoccupied with the next savage or ultimate, and be far more into making large world spaces with lots of things to do any many ways to approach it. Some games do more or less of this already, but personally as a casual / semi solo focused / df player, on a selfish level the 'dream game' in my mind wouldn't really revolve around such things and would rather ensure you could spend insane amount of time exploring interesting things. Not even sure I'd officially recommend SE the idea.. though it sounds fun to me. Naturally a proper developer has to think about more than their own desires.. I believe I've noted a few occasions where Yoshida has stated their preference but gone against it due to player desire, for example, so uh.. someone irresponsibly give me loads of money and no expectations-- it'll be Grrreat!!

    Anyway, that new quality MMO smell is certainly an amazing moment to have~!
    (0)
    Last edited by Shougun; 08-15-2022 at 02:12 AM.

  6. #6
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
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    Limsa Lominsa
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    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I miss how you had to think more before engaging packs in dungeons.
    Like using Sleep spell was used whenever possible.
    Was important to pull 1 pack at a time a lot of times, as more could prove fatal.
    And non-magic-user jobs used TP for skills and could run out of it if spamming TP-heavy skills.
    Using Sprint drained all TP so that was a no-no during fights.
    (13)
    Last edited by Evergrey; 08-14-2022 at 11:24 AM.

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Evergrey View Post
    I miss how you had to think more before engaging packs in dungeons.
    Like using Sleep spell was used whenever possible.
    Was important to pull 1 pack at a time a lot of times, as more could prove fatal.
    I don't think it was really. I remember wall pulling in WP and AK even back in i90 gear. Sleep was just used to make it so you didn't have to kill trash mobs, you just bypassed them and locked them out with the boss wall when you pulled. That's why they added the forced parts to both dungeons.
    (6)

  8. #8
    Player
    Evergrey's Avatar
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    Dec 2014
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    Limsa Lominsa
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    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I don't think it was really. I remember wall pulling in WP and AK even back in i90 gear. Sleep was just used to make it so you didn't have to kill trash mobs, you just bypassed them and locked them out with the boss wall when you pulled. That's why they added the forced parts to both dungeons.
    sure, endgame 2.0-2.55 one could do so with higher gear.
    I did runs with all tanks that went better and faster than a normal group setup.

    was more refering to during leveling.
    the feeling of adventure and danger.
    that's something really missing in a lot of MMOs lately.
    (3)

  9. #9
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Lynne Asteria
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    Jenova
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    Viper Lv 100
    Quote Originally Posted by Evergrey View Post
    sure, endgame 2.0-2.55 one could do so with higher gear.
    I did runs with all tanks that went better and faster than a normal group setup.

    was more refering to during leveling.
    the feeling of adventure and danger.
    that's something really missing in a lot of MMOs lately.
    When I first started I remember reading books while using one hand to tank dungeons....

    It wasn't that much harder back then. Everyone was just new.

    Sure those same dungeons are easier now. But that's due to a multitude of reasons. One of them is potency increases. Another is the way ilvl sync works. They changed it at some point either late ARR or in HW to sync to HQ stats instead of NQ. That also had a lot to do with stuff getting drastically easier.
    (1)
    Last edited by Valkyrie_Lenneth; 08-14-2022 at 11:32 AM.

  10. #10
    Player
    Evergrey's Avatar
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    Dec 2014
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    Limsa Lominsa
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    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    When I first started I remember reading books while using one hand to tank dungeons....

    It wasn't that much harder back then. Everyone was just new.
    well everyone have different experiences I guess.
    just because I had it one way doesn't mean it was always like that.
    have to remember that it's a personal point of view, not a fact.
    neither is more right or wrong than the other, as like said, everyone have different experiences.
    (2)

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