Quote Originally Posted by TaleraRistain View Post
I'm going to dispute the idea that job changes were a direct correlation to the MSQ. Encounters have changed from ARR to now to requiring a higher response time and more necessary mobility in the fight, along with having more mechanics that utilized the entire arena and triggers in unexpected areas like the sides. Having to try to maintain a strict rotation may have limited them in what mechanics they could introduce. I know as a white mage it would be a lot more challenging to support my party if I didn't have my lily abilities and they hadn't adjusted Assize. Especially in something like say Zodiark. Previous encounters I could manage with Medicas and Cures which made me a lot less mobile, because the encounter required less mobility.

We don't know either way for sure. I'm just presenting a different viewpoint. I think it will be helpful going forward if they start explaining changes more, which is something they said they will start doing in the most recent live letter.
I don’t that’s necessarily true considering WHM was never less mobile than it was in ShB, more rigid rotations didn’t preclude more complex and different mechanics all it does is make it more punishing to mess them up, the obvious exception to this is ultimate which works better with modern design because of the amount of downtime not just ruining everyone’s rotation just because like it did in stormblood but that is a very small part of a much wider situation

Rotations should work around whatever they design not the other way around, it plays into the problem of the ranged tax and the stale nature of current arena and boss design as well