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  1. #1
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Absimiliard View Post
    "Normal content is too easy."

    Meanwhile, getting Titania in roulette with a bunch of randoms:
    it's almost like the rest of the content was easy and when something that requires you to pay attention pops up then suddenly everyone forgets their rotation. Perhaps if the previous dungeons slowly scaled up the difficulty to teach players how to deal with AoEs and target priority. Nevermind, Titana nerf when SE?!
    (5)

  2. #2
    Player
    ThivraK's Avatar
    Join Date
    Nov 2021
    Posts
    53
    Character
    Kassi Thivra
    World
    Zodiark
    Main Class
    Pugilist Lv 25
    titania is easy, though, people are just bad and got carried through other fights (+ did the story ones on very easy) and because it has no ilvl lock, you'll get players with lvl 60 gear so no gear carry, either
    (4)

  3. #3
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ThivraK View Post
    titania is easy, though, people are just bad and got carried through other fights (+ did the story ones on very easy) and because it has no ilvl lock, you'll get players with lvl 60 gear so no gear carry, either
    I think the issue with Tatania is most of the content for Shadowbringers and more so Endwalker is made for the solo player and that fight forces you to play with real people. Now for the Hardcore Minority they will not understand this but casuals the majority of the players will not watch detailed youtube videos and guides before they go into a fight because it can spoil the story.

    I would be more concerned for the Hardcore Minority as with Endwalker you could Trust almost everything, including one of the major Trials in the game.
    (1)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by HisShadowX View Post
    I think the issue with Tatania is most of the content for Shadowbringers and more so Endwalker is made for the solo player and that fight forces you to play with real people. Now for the Hardcore Minority they will not understand this but casuals the majority of the players will not watch detailed youtube videos and guides before they go into a fight because it can spoil the story.

    I would be more concerned for the Hardcore Minority as with Endwalker you could Trust almost everything, including one of the major Trials in the game.
    You don’t need a guide for Titania normal mode. Nothing in this game outside of Savage and Ultimate (and maybe EXs, though those aren’t nearly as hard as they used to be) requires a guide—this seems to be a misconception a lot of people have, and one a lot tend to pin on this “hardcore” mentality when a lot of the “hardcore minority” rarely advocate for guides outside of the content I listed. A lot don’t care what you do in normal content; only high-end content. Stop generalizing.

    Titania is just the first 8-man story trial that requires people to pay attention. Unlike other 8-man trials such as Shinryu or Tsukuyomi normal mode, there’s no item level requirement so you get people in there with gear from HW (seen that more times that I really should); and there’s sync on it, so you can’t just outgear it for easier carries. The fight has a DPS check during the adds, which is hit or miss to be met in DFs where people come in undergeared or come in with no idea how to play their jobs. It also has actual mechanics that you can only power through to an extent.

    To be honest, it’s no different from Susano normal memes back in SB. Zodiark normal is just like Titania normal in that people have to actually pay attention and can’t just sleep through it. Same with Hydaelyn normal mode. Every normal mode party I’ve gotten for either since Early Access has been… a treat. I’ve had more Vote Abandons in them than I really should, to be honest.

    This is the problem when every other piece of content you do hands out participation ribbons.
    (7)
    Last edited by HyoMinPark; 04-12-2022 at 01:02 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Another major problem with trials like Titania, Hydaelyn, and Tsukuyomi is that even if I take the time to type in the basic instructions for the fight, there are new players who just ignore chat and don't read it. How on earth am I supposed to help them then? All 3 of these fights have decently clear tells for their mechanics but the chunk of players who don't pay attention force the difficulty down.
    (4)
    Авейонд-сны


  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    Another major problem with trials like Titania, Hydaelyn, and Tsukuyomi is that even if I take the time to type in the basic instructions for the fight, there are new players who just ignore chat and don't read it. How on earth am I supposed to help them then? All 3 of these fights have decently clear tells for their mechanics but the chunk of players who don't pay attention force the difficulty down.
    I remember doing Shinryu NM about two weeks or so after SB launched to help a friend get their clear, and one of the tanks just bum-rushed and face pulled the boss after every wipe, despite people in chat asking for help with what was killing them. So yes, this is also a huge problem.

    (That tank died 5 times to Tidal Wave, btw—and kept complaining about why they died, but wouldn’t pause for 10 seconds to let someone explain the mechanic.)
    (1)
    Last edited by HyoMinPark; 04-12-2022 at 02:25 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I remember doing Shinryu EX about two weeks or so after SB launched to help a friend get their clear, and one of the tanks just bum-rushed and face pulled the boss after every wipe, despite people in chat asking for help with what was killing them. So yes, this is also a huge problem.

    (That tank died 5 times to Tidal Wave, btw—and kept complaining about why they died, but wouldn’t pause for 10 seconds to let someone explain the mechanic.)
    I occasionally encounter this behaviour in Ex and sometimes even Savage but DF is by far the worst. Ignoring any instructions and help is a huge problem there.

    It's completely fine to not get a mechanic immediately after seeing it or to not spot it first try.
    If someone hasn't played for some time or is prone to taking really long breaks between doing a few quests, they'll most likely have forgotten about some things or don't recognize the tells immediately. That's okay, normal content is fairly forgiving and that includes the likes of Titania. Plus a wipe isn't the end of the world and if someone died to it and noticed "whups, I probably shouldn't stand there next time" they will watch out for it next time.
    It's also completely fine if someone goes in blind because guides are definitely not required in DF and I have never, in all my years of playing FFXIV, met anyone barging into a duty and proclaiming that everyone better watched a guide or vote kick or get salty when someone died to a mechanic because they didn't know what was coming. On the contrary, if someone says "first time, didn't watch a guide" the reactions were always "no worries, blind is more fun anyway" - including from all those filthy elitist hardcore raiders.
    So much for the hardcore mentality.

    But if someone keeps dying to something, for the love of god, just read the party chat.
    If people keep dying to Hydaelyn's weapons and someone writes "red = IN, green = OUT, blue = INTERCARDINAL" there is no reason to ignore it while dying to it another 10 times.
    If someone confidently runs to a certain spot and jumps there, chances are that this is the safe spot.
    If everyone is standing in one spot and a healer rescues someone into the stack, chances are they should stack.
    But I've encountered a lot of "I do what I want lol" attitude. People run out of the safe zone they've just been rescued into and die. People ignore the short instructions in party chat. People ignore the marked person jumping like a bouncy ball in the safe zone. People completely ignore the movement of the majority and run around randomly. Not just new players, some older players as well. The older players are usually guilty of shooting down any instructions with "lol it's just normal".

    I've seen a lot of vote abandons on all EW trials as well.
    After the experienced players gave brief instructions, after they've marked one and told everyone who is unsure to just follow this person.
    It wasn't too long ago that I spent almost an hour on Hydaelyn because even on healer with two capable friends on dps it was a huge mess and impossible to salvage to drag everyone to the finishing line.
    Another boss I've frequently seen chaos to the point of vote abandons is the Bird. After writing "pull the adds apart before killing them, try to move in a stack for Searing Breeze, bird has double autos later so please put on tank stance and voke if you lost aggro".
    Since it's not part of MSQ you generally encounter fewer people running around absolutely clueless about everything but Bird is still good for some "What the hell is even happening?" moments.
    (4)

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,608
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    Another major problem with trials like Titania, Hydaelyn, and Tsukuyomi is that even if I take the time to type in the basic instructions for the fight, there are new players who just ignore chat and don't read it. How on earth am I supposed to help them then? All 3 of these fights have decently clear tells for their mechanics but the chunk of players who don't pay attention force the difficulty down.
    There's also the problems with vets who don't want to wait

    Had some new folks last night in Mhach. Bard who wasn't new (stuff in alliance chat made that clear) in another group from mine kept early pulling everything. We wiped twice on Ozma.

    I finally had to say "Anyone need/want to go over mechs before the bard pulls?" and that got them to stop so we could go over what was wiping us. It was mostly confusion on placing the meteors and the triangle/square mechanics.

    Quote Originally Posted by Kaurhz View Post
    Though personally I would enjoy for flying to be outright removed and then slightly downscaling map size. For me personally it added a nice level of exploration, which is completely forgone when you can just fly your way through the world.
    That sounds awful for gatherers.
    (2)

  9. #9
    Player
    Amon-ster's Avatar
    Join Date
    Jun 2019
    Posts
    54
    Character
    Larus Hyskaris
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    I love the argument "just do savage or ultimate" as if those fights come out frequently.

    Someone already mentioned earlier that the MSQ is mandatory in this game, so for every 40ish hours of content that wakes you up, there is 500 of MSQ that puts you to sleep. There are 2 ultimates per expansion (1 last time, showing that if push comes to shove, they're shoving ultimate out). 12 savage bosses per expansion. 9 extremes. That is not a lot of content to engage with over a span of 2 years.
    (3)

  10. #10
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    The problem I always found with Titania was that it was the first trial for level boosters, who often hadn't bothered to set up their bars or learn how to play their jobs. Combined with getting carried through the first two dungeons by trusts, and it tended to end poorly.

    Alternately, a tank not picking up the second add. Or trying to take both and getting squashed by multiple tankbusters.

    Either way, it was always pure human error.
    (0)

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