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  1. #1
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I disagree that the content of the game is 'to easy' as difficulty is subjective and not every player should have to play for challenge, but I do think it would be cool if more harder solo optional challenges where added. I have always liked the idea of a 'Hardcore' New Game+ where we could tackle the MSQ under more difficult circumstance, perhaps to get some nice cosmetic rewards from it.
    (6)

  2. #2
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hurlstone View Post
    I disagree that the content of the game is 'to easy' as difficulty is subjective and not every player should have to play for challenge, but I do think it would be cool if more harder solo optional challenges where added. I have always liked the idea of a 'Hardcore' New Game+ where we could tackle the MSQ under more difficult circumstance, perhaps to get some nice cosmetic rewards from it.
    This would be pretty awesome.
    (1)

  3. #3
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    I do hope the newer difficultly tier of 4 man content SE goes balls to the wall with affixes.

    Job balance for dungeons will also be interesting, cause depending on what they do or aet of challenges offers we could see a sustain, are etc . . . Meta or comps come forth.
    (1)

  4. #4
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    In a game accessibility do not mean lesser difficulty. By no means...
    It means, possibilty to reach this content. Simply reducing difficulty will result in accessibility but the price is engagement and as a result the content will become repetitve and pointless.

    In my opinion the content needs a skill floor definition and this can not be "i can turn on the pc".

    Also regarding the argument Success:
    Success is not defined by how many player log in or how many accounts beeing made. It is a combination of many things together. If you are looking only for one metric you will get a lot of problems on your hand as a dev. I like the free trial campaign but this is not a success metric on it self - its free and no money is made from this directly only if its succeeds and the player starts paying.
    An online game needs new but also old players or it will starve in the long run.

    WoW used to only to cater for the veterans as an extreme but FF14 goes just the other extreme and only looks out for the newcomers. Both decisions are not good and will result in problems. I hope the new dungeon is a result of the dev team recognizing this problem and giving the old and new players alike stuff in the future.
    (3)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  5. #5
    Player
    Godzillaxpowerrangers's Avatar
    Join Date
    Sep 2013
    Posts
    263
    Character
    Ayatane Wolfblade
    World
    Cerberus
    Main Class
    Reaper Lv 100
    I remember when steeps was new and how it was a decent challenge but then they nerfed it because it was road blocking so many. Same for uncle cid in monastery.
    (0)

  6. #6
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    You are preaching to the choir.

    The choir hears you, yet cannot sing your song.

    We all languish.

    Welcome to the state of the game.


    I feel like it's better to give up at this point, but people who are better than I fight on. I cheer for you. I hope for the best. That's only so much though.

    Good luck!
    (1)

  7. #7
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    They definitely need to adjust things to slowly increase difficulty as you progress. Right now, everything feels flat for the curve, rather than going up steadily as you go along. We shouldn't be able to do a lot of the half paying attention that is happening a lot of the time.

    Not to mention adjusting rewards from some roulettes, or the way they work entirely, to make it so the higher duties actually start popping more than 1/10 of the time(if that often).
    (0)

  8. #8
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    464
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think the last time we had normal content that everyone at the time thought was challenging was Shinryu normal. And when that trial was relevant there was constant threads about how it was too hard and the devs shouldn't make story content difficult. So I don't see them cranking up the difficulty again for normal stuff any time soon.
    (1)

  9. #9
    Player
    benji42's Avatar
    Join Date
    Jul 2022
    Posts
    23
    Character
    Alis Kamilla
    World
    Malboro
    Main Class
    Scholar Lv 90
    I definitely agree about things being over-telegraphed. One of the best experiences I've ever had in a dungeon was Tam Tara hard. There were 3 new players and it was really fun explaining how the fights worked instead of them just being able to go in blind like most others. The other players actually had fun because we talked?? i know crazy that happens in an MMO lol. It's not even a hard dungeon. The way dungeons work now just stifles any positive social interaction
    (3)

  10. #10
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by benji42 View Post
    I definitely agree about things being over-telegraphed. One of the best experiences I've ever had in a dungeon was Tam Tara hard. There were 3 new players and it was really fun explaining how the fights worked instead of them just being able to go in blind like most others. The other players actually had fun because we talked?? i know crazy that happens in an MMO lol. It's not even a hard dungeon. The way dungeons work now just stifles any positive social interaction
    I had a similar experience recently just like this
    (1)
    Death Is Only The Beginning....

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