Quote Originally Posted by Shao99 View Post
[1]non stop bind/stuns
[2]overpowered lbs thrown out every few seconds
[3]A intern could have done a better job. how they allowed this mess to be released before even beta testing it with players is beyond me.
[4]It was a terrible idea not to keep the skills separate.
1.) You essentially are asking for Fetter Ward to come back, on top of probably an effect for large-scale PvP that diminishes excessive CC. Both things I'd advocate for myself.

2.) Said it before, saying it now - LB generation should not be passive over time but based on performance, in every game mode. You gain LB just running from objective to objective, with LB recharge times ranging from 60s to 120s. The more potent ones in large-scale PvP happen to be 90s (NIN SMN), more utility based ones are 120s (PLD, SGE).

3.) Superfluous slander of work ethics aside, they DID do internal testing, but the real test is always going to be letting it out into the actual playable build. You are asking for a bit much to expect a perfect game without this.

4.) Disagree, for intuitivity and degrees of skills transitioning between the modes it is highly recommended to keep the kits the same, otherwise you are essentially creating two entirely different games. What needs happening is microtuning and additional adjustments of certain interactions (Onsal Hakair PLD for example) and the above mentioned things.