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  1. #81
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    garbage

    well 5 padges and this topic has gone to the trolls time to leave this dumpster fire.
    (0)

  2. #82
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ThaCa View Post
    If you are lowering Bard CC to 2 seconds you better make it AoE like Red Mage has.
    RDM's silence is a GCD that you can't weave, BRD can do his mid burst.

    No.
    (0)

  3. #83
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by george357 View Post
    well 5 padges and this topic has gone to the trolls time to leave this dumpster fire.
    Ironic coming from the literal troll.

    Quote Originally Posted by Reinhardt_Azureheim View Post
    RDM's silence is a GCD that you can't weave, BRD can do his mid burst.

    No.
    Bards kit is fine the way it is. It doesn't need any nerfs. The only thing that it really needs changed is its LB either through a redesign to give it more impact in a match or significantly reduce its charge time. More than half my matches finish before I even get a single LB charge or I get a LB and I have to hold it because of LoS issues or waiting for people to pop their damn LB's.
    (2)
    Last edited by Ransu; 08-06-2022 at 12:03 AM.

  4. #84
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ransu View Post
    Ironic coming from the literal troll.



    Bards kit is fine the way it is. It doesn't need any nerfs. The only thing that it really needs changed is its LB either through a redesign to give it more impact in a match or significantly reduce its charge time. More than half my matches finish before I even get a single LB charge or I get a LB and I have to hold it because of LoS issues or waiting for people to pop their damn LB's.
    Oh yes, in vacuum BRD's kit is fine, but I'm basing my nerf request along with a plea for a more impactful LB. Just in the current version BRD is basically carrying its kit with Silent Nocturne right now, which I don't think is healthy in the long run.

    Maybe I shouldn't have omitted that.
    (0)

  5. #85
    Player
    Charlotte_Wells's Avatar
    Join Date
    Feb 2018
    Posts
    71
    Character
    Charlotte Wells
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dreadz View Post
    They don't need to skim the forums or receive any kind of feedback from players to fix majority of complaints of with PvP, they just need to play the game. I realise that it's an unreasonable request, but if they did that then they'd know how awful it feels to be chain CC'd to instant death because the resilience buff from purify didn't work because of the garbage server tick rates. The fact there is no way to proactively nullify the effects of CC is all I need to know that the PvP team doesn't actually play PvP.
    Yes and No, i expect that quality checks are done in a low latency setup which can have an impact on how things work also the testers might not be asked to try to exploit certain things in both legal and illegal ways. But yes, if the team would just join random real games on different servers they would get an better picture on how changes turn out.
    (0)

  6. #86
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    498
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Or... keep the speed of the game and how CC works and simply reintroduce the cooldown that actually lets you engage without sacrificing Purify or Guard:

    Fetter Ward
    Cooldown: 30s
    Duration: 5-6s
    Effect: Full immunity to CC akin to Guard (Polymorph included) while active, does not reduce damage or lock out actions.

    This was available to melee players in Feast, but was not as relevant due to how combat and CC scarcity operated. However now is arguably a good reason to bring it back as an all-class action, without drastically redesigning the combat (other than adjusting some power in jobs, like a Monk or Ninja with CC immunity would be hell).

    And certain CC abilities need some toning, like Polymorph as a regular cooldown should not ignore CC immunity and Bard' Silence should seriously not last 3s while having access to a 3s Bind and being ranged. Silence + Bind is essentially a stun and we reduced DPS stuns down to 2 seconds already.

    That and we should really give each job additional buttons so we reach 16 (without Sprint) like we did before in Feast.
    Defiantly miss the optional skill
    (1)
    Free the Glam!, Duel Pistols (Gunner)?

  7. #87
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    To be honest at this point I believe people just want CC ability from 2.0 back with 30s sleep, 6s-5s stun , 20s bind, 20s heavy and undead sch and 3.0-4.0 undead ast and whm holy spam stun and melee/tank forever slow chase healer/range dps.
    (1)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  8. #88
    Player
    InkB's Avatar
    Join Date
    Aug 2020
    Location
    Gridania
    Posts
    58
    Character
    Ink F'rahko
    World
    Omega
    Main Class
    Sage Lv 90
    Quote Originally Posted by TheElvenQueen View Post
    My first instinctive approach to improving pvp would be:

    - reduce all dmg done 50%
    - reduce all healing 50%
    - change stun/polymorph cc into debuffs:
    victims have 30% reduced movement speed/healing power
    That would just make jobs with oneshot abilities (SAM, NIN, MCH(3% chance lol)) more meta. Its not always about damage, lot of people in lower ranks in any multiplayer game tend to be too agressive and go 1v2+. Im not saying you are one of them, ofc.

    They probably thought the meta would be more bunker due guard and "everyone has heal" additions - so there would be need of oneshot abilities or high damage. But guess it turned out to be burst meta cranked to 11.

    I also honestly believe that the reason we have infinite sprint is because there was cheat in feast and old pvp where some people had infinite sprint. So instead, they gave it to everyone.

    Personally, Im not fan of oneshot abilities. The idea of them being counter to "bunker meta" is nice on theory, but I dont like how easy it is to pull off. Yes one could argue that SAM oneshot requires setup but with the ping, snapshots and whatevers you tend to attack SAM with the Chiten up even if you didnt want to. And the amount of times you fall below 50% hp in any mode is bit absurd, making it very simple for NIN to LB kill you.

    Thats why using hard CC on someone for +3s (chiten debuff lasts 3s) is crucial if you dont want SAM to LB potentially whole team.

    If you want to remove hard CC chaining, remove oneshot abilities like SAM chiten+LB - imo anyway.
    (1)
    Quote Originally Posted by InkB View Post
    So I ask:
    If CC is okay why wouldnt I be allowed to ask for E10 boss? Then I can just say "Just dont buy it lel" and "nah fam its ok, you are just using slippery slope. Its just 2 bosses bro its fine. It wont happen again. At least we arent WoW!"

  9. #89
    Player
    Oni_Akuma's Avatar
    Join Date
    Jul 2014
    Posts
    194
    Character
    Oni Akuma
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    I'll keep it simple and stupid.
    Just like how we prove our hard work, job class and understanding of the game in PvE. It should also show in apparently in PvP too. First of all it's a contest of skill not single minded button pressing.

    Square enix deviated from their original calculations to a more flat based damage scaling. Meaning whoever has more APM is a better class. But things also do not fall in place with what I'm saying about apm either. It goes a lot deep than the surface level I am talking about.

    With the removal of some buttons it also reduced technical play by a huge margin. Plus removing "class roles" is the biggest imbalance upon itself.
    (0)

  10. #90
    Player
    Dreadz's Avatar
    Join Date
    Jul 2022
    Posts
    80
    Character
    Anri Khatayin
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    16 out of 19 jobs in PvP have access to at least one form of CC, you give players one charge of purify on 30sec CD and no diminishing returns on CC, seriously? I've seen better balance and game design from free Source mods, this is just embarrassing to be frank.
    (5)

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