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  1. #1
    Player
    DeltaCyan's Avatar
    Join Date
    Apr 2016
    Posts
    54
    Character
    Glacia Ruriair
    World
    Cactuar
    Main Class
    Viper Lv 100
    I'm all for rescue getting removed/reworked. Even when used in good faith it can cause even more damage, some of which the rescuer wont even realize.

    Say I'm playing black mage and an aoe appears under me, I know that I can sit in the aoe and can safely slidecast out of it in time. However, the healer uses rescue from the other side of the map. This not only interrupts the cast, but also drags me through other aoes causing me to get hit anyways, and also render me unable to refresh my timers in some cases. I think the worst part is the lack of trust, and lack of accountability on the healers part. In their eyes they did nothing wrong.

    I've had situations where the healer does it on purpose in a genuine attempt to be useful, while not understanding the damage they are causing. And others where its a complete accident, fat fingering rescue while trying to use benison or other mitigation in case someone gets hit.

    Of course the worst is when actual greifers get their hands on it. Like using rescue to yoink a tank with a cleave into the party stack, and even then they get the convenient excuse of "oops tee-hee fat fingered rescue"

    I guess I'm also just upset that this healer "utility" skill survived, when other utility skills get deleted like virus, eye for an eye, largesse, hell even SB cleric stance just to name a few. Meanwhile the janky, unreliable, upsetting ability that disrupts other people stays.
    (2)

  2. #2
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    575
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by DeltaCyan View Post
    and lack of accountability on the healers part.
    Eh you aren't wrong, the healer role has been coddled to death, it's at a point where you can avoid responsibility for everything whilst simultaneously doing nothing.
    (2)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DeltaCyan View Post
    Even I think the worst part is the lack of trust, and lack of accountability on the healers part. In their eyes they did nothing wrong.

    ….

    Meanwhile the janky, unreliable, upsetting ability that disrupts other people stays.
    Lack of accountability? Rescue has one of the most distinctive noises going. It’s pretty obvious who pulled you and if the group is actually paying attention, it’s easy enough to act on it. Eg in the one example where I have seen it used to actually grief in recent times, said healer immediately got vote kicked for it.

    And sure it’s janky, but it’s also a useful optimisation tool in Savage. But you don’t care about that now do you? It’s all about the whataboutisms
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sebazy View Post
    Lack of accountability? Rescue has one of the most distinctive noises going.
    Uh i never heard any rescue noise at all. But then my sound effects are set to low volume cause I can't stand them so I only hear the loud skill effects.
    (0)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,076
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tlamila View Post
    Uh i never heard any rescue noise at all. But then my sound effects are set to low volume cause I can't stand them so I only hear the loud skill effects.
    That's probably why.

    I have mine set on 50 (think that's default?) and it helps me to recognize what's being used by my partymates, especially my co-healer's i.e. like Earthly Star/Sacred Soil/Asylum being put down, Kerachole's, Lustrates, Lily spells, Divination, Chain Strat, Benison, Temperance, you name it! Rescue has a unique sound effect, pretty sure I've never heard anything else like it so it's easy to tell when it's used.
    (2)
    Last edited by Rein_eon_Osborne; 08-11-2022 at 09:00 PM.

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