Sounds like a reason to nerf Tank damage and mitigation, not to make dungeon instances harder.Can confirm.
I've solo'd Hermes two times while leveling GNB shortly after EW release and had more runs where one or two dps were still alive and I healed them as well. Same for Vanaspati last boss, same for pretty much every boss in Babil. In ShB tome gear, so that argument "You just overgeared it" is moot. And I had a lot more tanks that did the same while I was leveling dps. Saw healer DC right after EW release a few times and we just finished the dungeon without a healer because they couldn't get back in. Single pulls are easily possible on every tank, WAR can just meme the way through wall to walls and PLD and GNB as well if they play decently well.
< yes, I know. Tank damage and mitigation are so high-end instances don't wipe. Just don't use them as examples of the need for 'harder' MSQ content then >
Yay, once tank sustain and mitigation is nerfed the healer role will be saved. Then they can go back to oGCD healing once a minute and spamming Glare for the entire instance. So engaging, I don't know why anyone asks for dungeons in this very difficult impossible to complete MSQ to have anything more to them.
So your solution is to neuter another role or intentionally not play it properly than to actually ask for content being tuned around the trinity this game prompts? Great idea. How about instead we nerf all the tank, DPS included. After all, if mobs live longer that will also fix the problem.
I'll never understand this averse to wipes people seem to have. Who cares if you die? You don't lose EXP, gil or literally anything. That all being said, I do actually think tanks need their mitigation scaled back. Healers also need less healing abilities and the content as a whole should be tuned to where every job serves a purpose.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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