Quote Originally Posted by VelKallor View Post
They dont. The tuning is fine as is

If these people want harder content, there are options for them..this is just gatekeeping so only "the worthy" gets to see content. Bear in mind that this "forum" is a fraction of a fraction of a fraction of 1%..despite their claims "they speak for all players"..which they dont.

Aveyond's comments that Minfilia was "widely disliked" is a classic example of this attitude.

MSQ is fine as is, it is tuned so it can be completed by a wide range of skill levels, it is designed that way because story MSQ content is the BACKBONE of the game..and to be blunt, the MSQ costs a massive amount to create so it would be the height of IDIOCY to tune it so as to exclude players..in a sense this is reminiscent of the kicking and screaming by WOW raiders when LFR was started..'

HOW DARE more people get to see content they pay for..the NERVE, didnt they know this is for "only the worthy?"

Blizzards response?



I havent laughed that hard in a very long time..and yes, I was there that day.
So what about the people who are actively turned away from the game because it is in their worlds excessively easy to the point of being unenjoyable, sure this is anecdotal but I have seen more than 5 people turned off the game because crucial lynchpin fights like endsinger, hades and thordran go down because you breathed too hard on them. Are there opinions not relevant to this situation at all. The MSQ just feels so hollow because all these enemies that you have been working towards for dozens of quests just get bowled over before they can even do a full mechanical loop

Again there is a difference between what we currently have and savage difficulty, raidwides hitting a bit harder, vuln stacks being tuned up a bit more, maybe a few more x come ruins or harder execution mechanics like starfall wouldn’t go astray

If these bosses can’t hurt us the entire design of the story comes crashing down