
Originally Posted by
Fiosha_Maureiba
Short version: I'm against this unless the bulleted points in the long version are true.
Long(er) version: Oh my, this topic is picking up some heat. I guess it's time to throw in my two gil (one of which may have been stolen from Gath).
I would be strongly against a 16-person 4-hour long dungeon UNLESS the following were true:
* Located in Mor Dhana, perhaps near an aetherial gate (not a camp).
I don't care much, because we don't know about 2.0 Map.
* Level 50+ requirement.
Agree
* Cannot switch class or job upon entry.
Totally agree
* Cannot change equipment once in dungeon except for Pack and Throwing slots.
hmmm not agree, AF body will get beaten by others stuff one day, but i'd like to keep them for the skills use
* Enemies have a low chance to drop a chest key, these keys are required to open any chests after boss fights.
hmmm ok, why not ^^ either that or a random drop from the boss, is the same for me
* Without a key, these chests are useless. To encourage farming of keys in the dungeon to maximize loot output.
Now it's make more sens ^^
* Keys disappear upon leaving dungeon.
ok with that to discourage ppl to steal the key and sell it at high price
* Speed run expectancy is four hours, the dungeon length allows for eight hours due to length. This factors in key farming.
No more speed run is the "key" of more fun with the job you enjoy to play, if you add speed run, it'll be blm x5, war x1 , whm x2, because blm will always do more damage overall.
* Items from the chests immediately enter the player's inventory. This will make players that have the items even more epic since they cannot buy or trade these items. This will encourage multiple runs as well to master the dungeon's contents.
If you want to add speed run, you can also make the boss drop personnal stuff depending on the jobs you are playing in the dungeon, mean, if you are a barde, the boss will drop a part of a brd set and no one but you will get it. (swtor did really good thing with that)
* Chests have to have a chance of dropping Grade 6 Dark Matter or an equivalent amount of gil (no more than 5k). The Grade 6 DM is required to repair the dungeon drops and NPCs will not be able to repair the items being beyond their skill level.
AGAINST ! and more again, i dont want Grade anymore for dark matter, only one dark matter should be enough and give more free inventory space, so a grade 6, no thanks ^^
* G6 DM is U/U, to encourage levelment (is that a word? it is now) of a Disciple of Hand or strong bonds between those who repair G6 equipment.
see above
* Failure to complete the dungeon within the time limit, prematurely logging out, intentionally or otherwise, results in deleveling to the beginning of level 49.
lol, you are joking right ? =)
* Cannot re-enter dungeon immediately as you need to be level 50.
* If you die on the final boss of the dungeon, your equipment is permanently destroyed via disintegration. The cutscene for this will be jaw-droppingly epic and you'll want to FRAPS and upload it at least once. (do not run in seasonal equipment unless you're filming the destruction of the reindeer costume party)
Haha, ok, definitely a joke ^^