Page 4 of 16 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 157
  1. #31
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Hmmm let me see what i think about this:

    Quote Originally Posted by Fiosha_Maureiba View Post
    Short version: I'm against this unless the bulleted points in the long version are true.

    Long(er) version: Oh my, this topic is picking up some heat. I guess it's time to throw in my two gil (one of which may have been stolen from Gath).

    I would be strongly against a 16-person 4-hour long dungeon UNLESS the following were true:

    * Located in Mor Dhana, perhaps near an aetherial gate (not a camp).
    I don't care much, because we don't know about 2.0 Map.
    * Level 50+ requirement.
    Agree
    * Cannot switch class or job upon entry.
    Totally agree
    * Cannot change equipment once in dungeon except for Pack and Throwing slots.
    hmmm not agree, AF body will get beaten by others stuff one day, but i'd like to keep them for the skills use
    * Enemies have a low chance to drop a chest key, these keys are required to open any chests after boss fights.
    hmmm ok, why not ^^ either that or a random drop from the boss, is the same for me
    * Without a key, these chests are useless. To encourage farming of keys in the dungeon to maximize loot output.
    Now it's make more sens ^^
    * Keys disappear upon leaving dungeon.
    ok with that to discourage ppl to steal the key and sell it at high price
    * Speed run expectancy is four hours, the dungeon length allows for eight hours due to length. This factors in key farming.
    No more speed run is the "key" of more fun with the job you enjoy to play, if you add speed run, it'll be blm x5, war x1 , whm x2, because blm will always do more damage overall.
    * Items from the chests immediately enter the player's inventory. This will make players that have the items even more epic since they cannot buy or trade these items. This will encourage multiple runs as well to master the dungeon's contents.
    If you want to add speed run, you can also make the boss drop personnal stuff depending on the jobs you are playing in the dungeon, mean, if you are a barde, the boss will drop a part of a brd set and no one but you will get it. (swtor did really good thing with that)
    * Chests have to have a chance of dropping Grade 6 Dark Matter or an equivalent amount of gil (no more than 5k). The Grade 6 DM is required to repair the dungeon drops and NPCs will not be able to repair the items being beyond their skill level.
    AGAINST ! and more again, i dont want Grade anymore for dark matter, only one dark matter should be enough and give more free inventory space, so a grade 6, no thanks ^^
    * G6 DM is U/U, to encourage levelment (is that a word? it is now) of a Disciple of Hand or strong bonds between those who repair G6 equipment.
    see above
    * Failure to complete the dungeon within the time limit, prematurely logging out, intentionally or otherwise, results in deleveling to the beginning of level 49.
    lol, you are joking right ? =)
    * Cannot re-enter dungeon immediately as you need to be level 50.
    * If you die on the final boss of the dungeon, your equipment is permanently destroyed via disintegration. The cutscene for this will be jaw-droppingly epic and you'll want to FRAPS and upload it at least once. (do not run in seasonal equipment unless you're filming the destruction of the reindeer costume party)
    Haha, ok, definitely a joke ^^
    (1)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  2. #32
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Irishwars View Post
    You don't remember the rage people had in FFXI when they lost exp and deleveled. FFXIV will never have this, no mainstream mmorpg will ever have this again.
    It'll serve as a lockout to prevent immediate re-entry. The unsuccessful double parties can rethink their tactics and priorities as they regain that level. No half-hearted entry or curiosity. And may reach the OP's objective of making a dungeon that may take two months to succeed in.

    edit: I'm actually against virtually every idea that I posted (except for no class / job switching upon entry) as well as being against a continuous multi-hour dungeon, especially under the current drop rate/loot system.
    (1)
    Last edited by Fiosha_Maureiba; 03-23-2012 at 11:29 PM.

  3. #33
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Fiosha_Maureiba View Post
    Short version: I'm against this unless the bulleted points in the long version are true.

    Long(er) version: Oh my, this topic is picking up some heat. I guess it's time to throw in my two gil (one of which may have been stolen from Gath).

    I would be strongly against a 16-person 4-hour long dungeon UNLESS the following were true:

    * Located in Mor Dhana, perhaps near an aetherial gate (not a camp).
    * Level 50+ requirement.
    * Cannot switch class or job upon entry.
    * Cannot change equipment once in dungeon except for Pack and Throwing slots.
    * Enemies have a low chance to drop a chest key, these keys are required to open any chests after boss fights.
    * Without a key, these chests are useless. To encourage farming of keys in the dungeon to maximize loot output.
    * Keys disappear upon leaving dungeon.
    * Speed run expectancy is four hours, the dungeon length allows for eight hours due to length. This factors in key farming.
    * Items from the chests immediately enter the player's inventory. This will make players that have the items even more epic since they cannot buy or trade these items. This will encourage multiple runs as well to master the dungeon's contents.
    * Chests have to have a chance of dropping Grade 6 Dark Matter or an equivalent amount of gil (no more than 5k). The Grade 6 DM is required to repair the dungeon drops and NPCs will not be able to repair the items being beyond their skill level.
    * G6 DM is U/U, to encourage levelment (is that a word? it is now) of a Disciple of Hand or strong bonds between those who repair G6 equipment.
    * Failure to complete the dungeon within the time limit, prematurely logging out, intentionally or otherwise, results in deleveling to the beginning of level 49.
    * Cannot re-enter dungeon immediately as you need to be level 50.
    * If you die on the final boss of the dungeon, your equipment is permanently destroyed via disintegration. The cutscene for this will be jaw-droppingly epic and you'll want to FRAPS and upload it at least once. (do not run in seasonal equipment unless you're filming the destruction of the reindeer costume party)

    Conclusion:
    This will encourage a playstyle that only the most dedicated and effective teams will be able to progress through the dungeon and be able to show off the accomplishment of completing these challenges with the heavy risk. Failure to complete the final boss will ensure that players will want to run Primal content and other dungeons for gear, use crafters to replenish their equipment, spiritbond parties to reget materia as well as level 49 relevel parties, meld items once more, revitalize the economy and the environment.
    this prob should have been its own thread, also im against most of what you say and am not even sure if you are serious.
    (2)

  4. #34
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fiosha_Maureiba View Post
    I guess it's time to throw in my two gil (one of which may have been stolen from Gath).
    That's impossible Gath's gil only exists in his mind.
    (0)
    Last edited by Jinko; 03-23-2012 at 11:24 PM.

  5. #35
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Less 4 hour grindfest and more Nyzul style content.

    30 minute intervals where you slowly progress deeper and save your progress.

    That kept me busy for months... If done again and with better rewards... I don't even...
    (0)

  6. #36
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jinko View Post
    I would like to see some absurdly massive world bosses (Admantoise), I'm not a huge fan of open world NMs but public content could be a great way to get everyone involved yet keep competition high at the same time.

    Have different achievements for linkshells, grand companies and nations based on these monsters etc.
    On the note of this, I do believe we were promised an open world roaming Primal, Odin. (or technically a primal, fight-wise, but not really lore-wise)
    (0)

  7. #37
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    2 party content but no 4hrs, a good 2hrs content is more than enough, after that ppl just get distracted
    (1)

  8. #38
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Mushy View Post
    With tons of different nm's and a boss that takes 16 people 2 groups months to beat. put it in that ship in mor dhona


    with a story so epic no one skips it ever because it is lke cg heaven and the story makes you cream your pants

    Yoshi-P said in an interview that the 8 man party is just for now. In the future we will have content that will require multiple parties to team up. I guess that will be 2.0 content.

    On another note, please stop asking for content. It is already an impossible task to remake a game in a year and a half, they don't need to waste any more time just to give us temporary content while we wait for 2.0. Unless some of you want a repeat of what happened when XIV first launched.
    (0)

  9. #39
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Phobos View Post
    Less 4 hour grindfest and more Nyzul style content.

    30 minute intervals where you slowly progress deeper and save your progress.

    That kept me busy for months... If done again and with better rewards... I don't even...
    ^THIS! So much this! I absolutely loved Nyzul type content where you don't have to sell your soul to the game, but can instead work towards a long period goal in shorter runs.

    Shorter dungeons with many floors and progression saving for me, thanks.
    (2)

  10. #40
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Skies View Post
    On the note of this, I do believe we were promised an open world roaming Primal, Odin. (or technically a primal, fight-wise, but not really lore-wise)
    Yep, Odin will be a roaming primal, with no beastmen affiliation

    Also I think what the OP was going for is something similar to Dynamis, which was up to 32 people and maximum time was 4hrs (for most zones), I personnaly wouldn't mind it, I actually liked Dynamis, and if there was something similar I wouldn't complain.
    (2)

Page 4 of 16 FirstFirst ... 2 3 4 5 6 14 ... LastLast