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  1. #1
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Crystal Tower.
    (0)

  2. #2
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Doing one thing that takes 4 hours, or doing the same thing 1 hour at a time over and over for four hours.... six one, half a dozen to me *shrugs*.

    However, if there ever would be "4 hour long" (or something longer than 1 hour, w/e it may be) content/instanced raid, etc., it would be nice to have it be "savable" in that your progress is saved so you don't have to do it all at once if you don't want to (of course, if you want to do it all at once, have at it), but have it reset somehow if you wait too long to finish it (one day, 3 days, one week, two weeks, one month, w/e, etc. etc.).

    Either way, hopefully 2.0 doesn't just consist solely of more of this "1 hour, but 25-min speed-run for the 5th chest, instanced raids" that we have now - which, I'm equally hoping is really just filler content until 2.0 anyway. XD
    (1)

  3. #3
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I liked this.

    I liked the shit out of it.

    Yes please
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  4. #4
    Player
    Nightmare8675's Avatar
    Join Date
    Mar 2012
    Posts
    21
    Character
    Chitose Lamia
    World
    Excalibur
    Main Class
    Archer Lv 50
    4 hours? LMAO! Most people who I know play can't sit still for 1 hour, mus-less 4. Not to mention that'd be hard to plan (because of pst - est) you'd have to start it silly early or late.

    I'm just saying, it's not a bad idea but it'd be hard to work with and rather limiting, especially with 16 people.
    (0)

  5. #5
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Coming back to this thread.

    A four hour time limit ~ four consecutive hours is usually not good for even one player. Trying to balance 16 players, even on a weekend, isn't an idea I can agree with.

    From companion/spouse-aggro, kid(s) aggro, pet(s) aggro, 5-minute power flickers, an overrunning toilet that needs your attention, computer flaking out, staying up unhealthy late, limited smoke and chocolate breaks, having headset on for four hours, talking for four hours (leaders, co-leaders), toaster-aggro, random game crash, random disconnect, underwear durability reaching 0, etc.
    (3)

  6. #6
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fiosha_Maureiba View Post
    Coming back to this thread.

    A four hour time limit ~ four consecutive hours is usually not good for even one player. Trying to balance 16 players, even on a weekend, isn't an idea I can agree with.

    From companion/spouse-aggro, kid(s) aggro, pet(s) aggro, 5-minute power flickers, an overrunning toilet that needs your attention, computer flaking out, staying up unhealthy late, limited smoke and chocolate breaks, having headset on for four hours, talking for four hours (leaders, co-leaders), toaster-aggro, random game crash, random disconnect, underwear durability reaching 0, etc.
    can you imagine a speed run that took an hour and forty minutes of uninterrupted, balls to the wall playing
    (1)

  7. #7
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    I would like a 16 person raid if it was like cutters cry on a grander scale. Party's split into 2 groups, then split into 4. Solving puzzles. The 2 party's each down a mini boss then meet up for the main boss. That could be fun.

    Also the final boss should have multiple target-able parts that make use of people incap moves to create a more dynamic strategy.
    (2)

  8. #8
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by syntaxlies View Post
    Also the final boss should have multiple target-able parts that make use of people incap moves to create a more dynamic strategy.
    When did you start making a whole lot of sense, Syntax?
    I support this
    (0)

  9. #9
    Player
    Jenday's Avatar
    Join Date
    Jul 2011
    Posts
    38
    Character
    Jenday Madara
    World
    Balmung
    Main Class
    Gladiator Lv 50
    sick of the whole time limit crap myself, its all rush rush rush all the time
    (0)

  10. #10
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80


    At least it had better be.
    a crap load of one hour dungeons just won't cut it.
    (1)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

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