Crystal Tower.
Crystal Tower.
Doing one thing that takes 4 hours, or doing the same thing 1 hour at a time over and over for four hours.... six one, half a dozen to me *shrugs*.
However, if there ever would be "4 hour long" (or something longer than 1 hour, w/e it may be) content/instanced raid, etc., it would be nice to have it be "savable" in that your progress is saved so you don't have to do it all at once if you don't want to (of course, if you want to do it all at once, have at it), but have it reset somehow if you wait too long to finish it (one day, 3 days, one week, two weeks, one month, w/e, etc. etc.).
Either way, hopefully 2.0 doesn't just consist solely of more of this "1 hour, but 25-min speed-run for the 5th chest, instanced raids" that we have now - which, I'm equally hoping is really just filler content until 2.0 anyway. XD
I liked this.
I liked the shit out of it.
Yes please
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
4 hours? LMAO! Most people who I know play can't sit still for 1 hour, mus-less 4. Not to mention that'd be hard to plan (because of pst - est) you'd have to start it silly early or late.
I'm just saying, it's not a bad idea but it'd be hard to work with and rather limiting, especially with 16 people.![]()
Coming back to this thread.
A four hour time limit ~ four consecutive hours is usually not good for even one player. Trying to balance 16 players, even on a weekend, isn't an idea I can agree with.
From companion/spouse-aggro, kid(s) aggro, pet(s) aggro, 5-minute power flickers, an overrunning toilet that needs your attention, computer flaking out, staying up unhealthy late, limited smoke and chocolate breaks, having headset on for four hours, talking for four hours (leaders, co-leaders), toaster-aggro, random game crash, random disconnect, underwear durability reaching 0, etc.
can you imagine a speed run that took an hour and forty minutes of uninterrupted, balls to the wall playingComing back to this thread.
A four hour time limit ~ four consecutive hours is usually not good for even one player. Trying to balance 16 players, even on a weekend, isn't an idea I can agree with.
From companion/spouse-aggro, kid(s) aggro, pet(s) aggro, 5-minute power flickers, an overrunning toilet that needs your attention, computer flaking out, staying up unhealthy late, limited smoke and chocolate breaks, having headset on for four hours, talking for four hours (leaders, co-leaders), toaster-aggro, random game crash, random disconnect, underwear durability reaching 0, etc.
I would like a 16 person raid if it was like cutters cry on a grander scale. Party's split into 2 groups, then split into 4. Solving puzzles. The 2 party's each down a mini boss then meet up for the main boss. That could be fun.
Also the final boss should have multiple target-able parts that make use of people incap moves to create a more dynamic strategy.
sick of the whole time limit crap myself, its all rush rush rush all the time
At least it had better be.
a crap load of one hour dungeons just won't cut it.
--------------
http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.