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  1. #21
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I think the original claim was for it to be 'one go' and it would take '4 continuous hours' to complete. To give it that epic feeling.

    Unless of course you fight a big bad scary monster at the end that one-shots everyone, and will take 20 attempts to find a winning strategy.

    Only to find out it was the mid boss >.>

    I forsee many problems with this approach, although I do like the idea and the concept of 'epicness' behind a long drawn out battle.
    (0)

  2. #22
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nexxus View Post
    Now in FFXI, you can pop it with the ??? and a specific item, it's was a good idea i think, it's a fight in open zone, and everyone is able to try it.
    ZNM were good in theory but farming the items was a pain in the ass.

    I was more talking about public content that requires 50-100 people, not just a normal NM you can pop.

    Quote Originally Posted by Dragonheart View Post
    4 hours, but of course that can be cleared in multiple ls event... 2-3 times as example..
    Yup This !

    Basically the dungeon would save where your group was and you could go back and tackle the dungeon the next day.
    (0)

  3. #23
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    4 hours okay, 16 players? do not want.
    (0)

  4. #24
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    ZNM were good in theory but farming the items was a pain in the ass.
    Wasn't talking about ZNM at all (i dislike it also).

    But as for exemple, Adamantoise, you can now farm the ksnm 99, have a chance of drop the pop item for the "real" Adamantoise, once you defeat it, you also have a chance of drop the pop item for Aspidochelone. (and their drop are the same as the old 21-24h pop NM).

    If now they can add something a little bit similar, not have to farm indoor (instance) a pop item, to get to the NM outdoor, but simply from a rare guildleve (maybe) or something else, i don't know... it would make some non-instance outdoor NM where everyone is able to get in and doesn't requiert to much waiting time for a pop.



    16 players? do not want.
    Do want ^^.

    8x2
    8x3

    Yes Please !

    Need some large scale event that you can do once every week.
    well, after 2.0 of course, where you'll be able to have a "raid" UI with addons and more.
    (2)
    Last edited by Nexxus; 03-23-2012 at 10:43 PM.

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  5. #25
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinko View Post
    As the above says Speed runs are fun but I feel you should be given a choice prior to entering a dungeon.

    Having a timer in an instance when you are new and still learning a boss fight can be a pain, so 2 options would be good.

    1 with no timer.
    2 for speed runs.
    They need to get rid of the speed run thing its stupid. If anything the last chest should drop anything from the other 4 chest. They should have made the last chest spawn by clearing all monster's and such.
    (5)

  6. #26
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Asiaine View Post
    I have enough trouble finding 8 people for an hour ; ;

    Maybe if it was 'open ended' (can go with 17, 20, 30, whatever) so that if people disapear, or have to go, the rest can push on?
    Trouble are you in a linkshell? lol most linkshell have trouble making sure everyone get in lol. 16 players is noting i think it would be fun to be in a dungeon or a event longer then 1hour
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #27
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Maybe a 4 hour raid that can be done in 2.
    (0)

  8. #28
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Firon View Post
    They need to get rid of the speed run thing its stupid. If anything the last chest should drop anything from the other 4 chest. They should have made the last chest spawn by clearing all monster's and such.
    This make too much sense, lets not forget we are talking about SE here.
    (2)

  9. #29
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Short version: I'm against this unless the bulleted points in the long version are true.

    Long(er) version: Oh my, this topic is picking up some heat. I guess it's time to throw in my two gil (one of which may have been stolen from Gath).

    I would be strongly against a 16-person 4-hour long dungeon UNLESS the following were true:

    * Located in Mor Dhana, perhaps near an aetherial gate (not a camp).
    * Level 50+ requirement.
    * Cannot switch class or job upon entry.
    * Cannot change equipment once in dungeon except for Pack and Throwing slots.
    * Enemies have a low chance to drop a chest key, these keys are required to open any chests after boss fights.
    * Without a key, these chests are useless. To encourage farming of keys in the dungeon to maximize loot output.
    * Keys disappear upon leaving dungeon.
    * Speed run expectancy is four hours, the dungeon length allows for eight hours due to length. This factors in key farming.
    * Items from the chests immediately enter the player's inventory. This will make players that have the items even more epic since they cannot buy or trade these items. This will encourage multiple runs as well to master the dungeon's contents.
    * Chests have to have a chance of dropping Grade 6 Dark Matter or an equivalent amount of gil (no more than 5k). The Grade 6 DM is required to repair the dungeon drops and NPCs will not be able to repair the items being beyond their skill level.
    * G6 DM is U/U, to encourage levelment (is that a word? it is now) of a Disciple of Hand or strong bonds between those who repair G6 equipment.
    * Failure to complete the dungeon within the time limit, prematurely logging out, intentionally or otherwise, results in deleveling to the beginning of level 49.
    * Cannot re-enter dungeon immediately as you need to be level 50.
    * If you die on the final boss of the dungeon, your equipment is permanently destroyed via disintegration. The cutscene for this will be jaw-droppingly epic and you'll want to FRAPS and upload it at least once. (do not run in seasonal equipment unless you're filming the destruction of the reindeer costume party)

    Conclusion:
    This will encourage a playstyle that only the most dedicated and effective teams will be able to progress through the dungeon and be able to show off the accomplishment of completing these challenges with the heavy risk. Failure to complete the final boss will ensure that players will want to run Primal content and other dungeons for gear, use crafters to replenish their equipment, spiritbond parties to reget materia as well as level 49 relevel parties, meld items once more, revitalize the economy and the environment.
    (3)
    Last edited by Fiosha_Maureiba; 03-23-2012 at 11:30 PM. Reason: It's too late to say I'm not serious about any of these bullets. These are what I don't want to see.

  10. #30
    Player
    Irishwars's Avatar
    Join Date
    Mar 2011
    Posts
    102
    Character
    Ireland Brimstone
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Fiosha_Maureiba View Post
    Short version:
    * Failure to complete the dungeon within the time limit, prematurely logging out, intentionally or otherwise, results in deleveling to the beginning of level 49.
    You don't remember the rage people had in FFXI when they lost exp and deleveled. FFXIV will never have this, no mainstream mmorpg will ever have this again.
    (2)

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