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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,125
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jojoya View Post
    It's weird that so many healers rail at YoshiP's comments when there is truth to them. The healer role exists basically to cover the butts of the players who like to stand in fire.

    When am I most engaged as a healer? When I'm playing with a group of fair to bad players. I have to actually heal. When am I least engaged as a healer? When I'm playing with a group that knows what they're doing and can execute mechanics correctly. I end up nothing more than green DPS.
    I think there are two points to be made here:

    1. The MSQ is most likely designed to be cleared by players of a certain, minimal level of skill; it's designed to accommodate some level of mistakes. That includes the healers themselves.

    2. Healers are the one role whose experience currently varies widely based on the unpredictable nature of the party they get put in.

    Personally, I play for that unpredictability, so I'd be interested in seeing the MSQ and other content embrace it: More mechanics, more variations to those mechanics, none of them according to a fixed script. (Scripted phase changes are fine. I waffle back and forth on scripted "teach the mechanics" sequences.)

    I don't think that would affect the difficulty of the MSQ, because no one relies on going into it with a fixed plan based on predictable fights, but it might make content on the whole a little more engaging.
    (1)

  2. #2
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I think there are two points to be made here:

    1. The MSQ is most likely designed to be cleared by players of a certain, minimal level of skill; it's designed to accommodate some level of mistakes. That includes the healers themselves.

    2. Healers are the one role whose experience currently varies widely based on the unpredictable nature of the party they get put in.

    Personally, I play for that unpredictability, so I'd be interested in seeing the MSQ and other content embrace it: More mechanics, more variations to those mechanics, none of them according to a fixed script. (Scripted phase changes are fine. I waffle back and forth on scripted "teach the mechanics" sequences.)

    I don't think that would affect the difficulty of the MSQ, because no one relies on going into it with a fixed plan based on predictable fights, but it might make content on the whole a little more engaging.
    I think more of a balancing act on this would be needed. Like the first couple of bosses are more predictable and teach mechanics used in the final boss which operates more randomly (they probably can't go too random for MSQ dungeons due to the Trust/Duty Support AI needing to be able to do it), especially in optional content.
    (1)