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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Semirhage View Post
    Spotted the person who hasn't played through the MSQ on a healer.

    FFXIV has become so easy that much of its content isn't engaging. That's the problem. Every. Single. Time. Someone says this. We get "toxic gatekeepers want everything to be super hard!"

    FFXIV has a toxicity problem: its TOS babies and validates every lazy impulse a player might have. No meanie can -ever- dare suggest you improve at something. Yeah they DON'T pay your sub! If this were a live and let live situation then fine, but Square has been continuously, constantly dumbing the engagement out of everything, MSQ included, and a lot of us are sick of it.
    MSQ is fine as a healer because the bulk of the MSQ isn't about group combat where a healer is needed or even combat in general. It's about the story.

    It's weird that so many healers rail at YoshiP's comments when there is truth to them. The healer role exists basically to cover the butts of the players who like to stand in fire.

    When am I most engaged as a healer? When I'm playing with a group of fair to bad players. I have to actually heal. When am I least engaged as a healer? When I'm playing with a group that knows what they're doing and can execute mechanics correctly. I end up nothing more than green DPS.

    Make the mandatory content too difficult and the former group can't progress, which is bad for a MMO. It's the casual players of average or lesser skill that pay the bulk of the bills for game development. Without them, there wouldn't be high end content for those who want the greater challenge.

    Perhaps the reason they're "dumbing" it down is they're seeing a large percentage of players hitting barriers with difficulty that are causing them to drop out of the game.

    Whether or not you feel the same way, most people aren't playing for some sort of personal validation from their skill level. They're playing to relax. Some of fine with a small bit of challenge. Most simply want to just make their way through the game with a minimum of hassle. When they're in the mood for personal validation, they seek it in their real life pursuits outside of games such as career, education or family.

    If you need a game that keeps upping the skill level each time a challenge is passed in the base content, MMOs are the wrong place to be looking. They can't afford to keep increasing the skill cap in the base content if that means players will start leaving the game. That's why those challenges are placed in the side content.

    If the complaint there's insufficient difficult side content, then that's worthy of a separate discussion.

    Quote Originally Posted by Supersnow845 View Post
    Have you ever considered that people don’t want to heal as much because games far too often treat healers as fodder so the DPS can have more fun

    My job right now is basically designed to help the DPS have more fun, if I didn’t hate myself as much as I do I wouldn’t be playing SCH I’d be playing a job square actually designs around being fun
    You always have the option of playing as DPS if that's what you feel like you are.
    (5)
    Last edited by Jojoya; 08-08-2022 at 07:08 AM.