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  1. #10
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I think Lauront was proposing these difficulty options be added to the Trust versions only, since he mentions Trust dungeons. So this would have zero effect on the roulettes.

    I think there would be a way to add this without having to put too much time into it. Instances can already give you Super Echo, so perhaps just apply the reverse to mobs where now they have the buff. Obviously not as ridiculous as the 200% or 300% or whatever the Super Echo buff is, but kind of like how Gloom in deep dungeons give all mobs haste, vuln downs, and damage up.
    I do mean the trust system, yes, since they are retrofitting all older MSQ content to be trust-compatible and my understanding is this will also apply to future stuff given Yoshi's aspiration to allow the game's main story to be playable as a single player, as an option. Hence implementing such options within that framework. It'd provide more flexibility for how they design fights in the MSQ if they could provide an option for players who simply want to clear without much trouble an easy option that can be selected via the trust system (with reduced rewards or something after the first clear.) Similarly, as you mention, you could do harder modes too without too much hassle.

    Quote Originally Posted by Daeriion_Aeradiir View Post
    The devs have made their stance on MSQ clear; it'll always be easy, no if's and or buts. Asking for changes is literally a waste of anyone's energy since any feedback regarding it will likely go straight into the bin when they have petabytes of statistics clearly stating their current direction is correct due to the changing landscape of the video game industry.
    Unfortunately those "petabytes of statistics" don't seem to stop SE from making errors - sometimes abysmal ones. But like Hyu mentioned, I am referring to the extension of the trust system to MSQ dungeons/trials.

    Your energy is better directed at asking for more optional content with modular difficulty unrelated to the MSQ in any way, like the Criterion dungeons they're working on.
    We'll see how those turn out in practice. I'm glad they made the step of adding them, at least.

    Quote Originally Posted by Seera1024 View Post
    It does seem to be limited, at least currently, to duties required to progress through the MSQ.

    While I much prefer the Trust system when running dungeons, this is an MMO and completely removing the need to group up with other players would hurt the game. But I understand putting in place systems to make sure players can progress the story with as few requirements for other players as possible.
    Yeah, by "future stuff" I mean future MSQ content, i.e. the dungeons and trials linked to it. I don't recall them discussing what they'll be doing with MSQ content in future patches (they'd said their aim was to retrofit older stuff by 7.0 and onwards), but given that it is an aspiration of Yoshi's to make this a feature of the game, I'd expect it will apply to future MSQ content too and will be designed to be ready for this. I agree with your sentiment, either way.
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    Last edited by Lauront; 08-09-2022 at 08:44 AM.
    When the game's story becomes self-aware: