Quote Originally Posted by Jojoya View Post
It's weird that so many healers rail at YoshiP's comments when there is truth to them. The healer role exists basically to cover the butts of the players who like to stand in fire.

When am I most engaged as a healer? When I'm playing with a group of fair to bad players. I have to actually heal. When am I least engaged as a healer? When I'm playing with a group that knows what they're doing and can execute mechanics correctly. I end up nothing more than green DPS.
I think there are two points to be made here:

1. The MSQ is most likely designed to be cleared by players of a certain, minimal level of skill; it's designed to accommodate some level of mistakes. That includes the healers themselves.

2. Healers are the one role whose experience currently varies widely based on the unpredictable nature of the party they get put in.

Personally, I play for that unpredictability, so I'd be interested in seeing the MSQ and other content embrace it: More mechanics, more variations to those mechanics, none of them according to a fixed script. (Scripted phase changes are fine. I waffle back and forth on scripted "teach the mechanics" sequences.)

I don't think that would affect the difficulty of the MSQ, because no one relies on going into it with a fixed plan based on predictable fights, but it might make content on the whole a little more engaging.