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  1. #1
    Player
    Conchoidal's Avatar
    Join Date
    Jun 2022
    Posts
    37
    Character
    Sosipolis Nerolis
    World
    Odin
    Main Class
    Arcanist Lv 100
    There's something seriously wrong with how the game teaches players if there are healers spamming single-target GCD heals when everyone is above 80%, tanks single-pulling and/or not using their mitigation properly, and DPS unable to do their basic rotations at level 70+ content. Before SE can consider actually giving a level of difficulty progression to content they need to update the Hall of the Novice and prevent bad players from basically being carried throughout the entirety of the MSQ because there isn't a punishment for refusing to do their jobs correctly.
    (1)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Conchoidal View Post
    There's something seriously wrong with how the game teaches players if there are healers spamming single-target GCD heals when everyone is above 80%, tanks single-pulling and/or not using their mitigation properly, and DPS unable to do their basic rotations at level 70+ content. Before SE can consider actually giving a level of difficulty progression to content they need to update the Hall of the Novice and prevent bad players from basically being carried throughout the entirety of the MSQ because there isn't a punishment for refusing to do their jobs correctly.
    Sadly, I don’t think upgrading Hall of Novice or even adding a Hall of the Intermediate or Advanced would help. People would simply ignore the advice or skip it entirely. HoN isn’t mandatory, and I doubt they’d make any other Hall mandatory either. Not that I don’t agree more needs to be done to teach proper play. There’s also the disconnect between how the developers think people play versus how they actually play. They think healers stand around waiting for damage, single-target heal people for HP top offs, or DPS “only occasionally” and that tanks “pull small”; and they don’t consider that that’s simply not how the community plays.

    SGE offers a tutorial instance after you unlock it, yet I see so many SGEs basically playing the job like a WHM when they aren’t a WHM. Even going so far as to not even put Kardia on the tank (or, my favorite, slap it on themselves and then never press Dosis, thereby making the ability completely useless). There are also just players who blatantly say they only commend healers that mindlessly Cure spam until they’re at 100% and keep HoTs/barrier on the party 100% of the time rather than those who let the HoTs actually do their job and passively heal. Or who don’t immediately heal to full because an oGCD will be off cooldown in 10s and the next raidwide isn’t for another 60s.

    With the way things have been dumbed down in the name of “accessibility”, adding any sort of difficulty now will just lead to people complaining about how things are “too hard” or “needlessly complex” because now they can’t watch Netflix on their other monitor and basically AFK an entire fight. I don’t like the direction the game has been going since ShB. There’s making things more accessible, and then there’s making things so easy you can auto-attack your way through.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055