Then its time to play something else. End of the day the problem here is you, not the game.I don't spend my time idling in Limsa, actually. Though certainly, such comments prove my point as to what the game is well known for!
As you can see my checking my character profile on the lodestone, I've accomplished most of what I set out to do. I could pursue another lengthy grind for the sake of it but I have more interesting things to do with my free time than that. Especially given the lack of an equivalent to Eureka or Bozja that involves a lengthy grind but brings the community together into one big, chaotic zone.
I think it's strange, too, when people try to insinuate that players shouldn't ask for more things to do if they run out of stuff that interests them. I don't find savage or ultimate raiding in this game to be particularly engaging - since none of the encounters are treated as canon content and they're more like glorified trails than actual raids.
I do a lot of PvP though!
I disagree. I also get the impression that certain posters would - based on their post history alone - declare that any criticism of their favourite product is invalid and irrelevant.
You can try and dismiss it all you like but there's enough players voicing feedback towards the game along the same lines to deduce that once people are caught up with the current batch of content then there really isn't a whole lot to do outside of lengthy, repetitive grinds and ten minute time gated tasks. Even then, the game has been delaying things like the Beast Tribe quests which used to go live immediately with a new patch but now come a month or so later than the previous established pattern.
All I'm saying is, maybe the development team could throw more of a bone to those of us who actually want the game to be a game. We'll certainly see what 6.2 brings on that front, though it doesn't help to express one's thoughts on the subject. The relationship between a poster and the development team is not an intimate one. It's a customer and service provider.
So just the players who are expecting to have something to productive to do every time they log in like MMOs of old who had long grinds that if you didn't log in everyday to do them you'd fall behind because the grinds build on each other. This game was never built to be like that and the pattern has been the same since HW(at least that's when I started playing was the pattern like that in ARR) you should be logging in because you want to, not because you feel like you have to. If you've done everything you wanted to do than make a new form of entertainment, this is an MMO after all interact with people if you still feel the need to log in because you want to enjoy the game.I disagree. I also get the impression that certain posters would - based on their post history alone - declare that any criticism of their favourite product is invalid and irrelevant.
You can try and dismiss it all you like but there's enough players voicing feedback towards the game along the same lines to deduce that once people are caught up with the current batch of content then there really isn't a whole lot to do outside of lengthy, repetitive grinds and ten minute time gated tasks. Even then, the game has been delaying things like the Beast Tribe quests which used to go live immediately with a new patch but now come a month or so later than the previous established pattern.
All I'm saying is, maybe the development team could throw more of a bone to those of us who actually want the game to be a game. We'll certainly see what 6.2 brings on that front, though it doesn't help to express one's thoughts on the subject. The relationship between a poster and the development team is not an intimate one. It's a customer and service provider.
*Looks at weekly raid rewards*So just the players who are expecting to have something to productive to do every time they log in like MMOs of old who had long grinds that if you didn't log in everyday to do them you'd fall behind because the grinds build on each other. This game was never built to be like that and the pattern has been the same since HW(at least that's when I started playing was the pattern like that in ARR) you should be logging in because you want to, not because you feel like you have to.
*Looks at daily roulettes with their sweet, sweet, exp bonus*
*Looks at the retainer system*
*Looks at the cactpot ticket that needs to be turned in*
*Looks at the wonderous tale book that needs to be turned in*
*Looks nervously at the broken auto-demolish switch that is getting replaced*
*laughs nervously*
Also: Did you get your 4 swords from the raid to upgrade your weapon? Don't forget to get your weekly Aglaia Item!*Looks at weekly raid rewards*
*Looks at daily roulettes with their sweet, sweet, exp bonus*
*Looks at the retainer system*
*Looks at the cactpot ticket that needs to be turned in*
*Looks at the wonderous tale book that needs to be turned in*
*Looks nervously at the broken auto-demolish switch that is getting replaced*
*laughs nervously*
Will put you on ignore if you can't form a logical argument but argue nonetheless
You mean weekly raid rewards that you have half a year to get and most have their limit removed within 4 months?*Looks at weekly raid rewards*
*Looks at daily roulettes with their sweet, sweet, exp bonus*
*Looks at the retainer system*
*Looks at the cactpot ticket that needs to be turned in*
*Looks at the wonderous tale book that needs to be turned in*
*Looks nervously at the broken auto-demolish switch that is getting replaced*
*laughs nervously*
Standard MMO daily that you don't even have to do if you don't want to/are done with leveling. Not everyone desires to hit level cap on all jobs
Inventory storage with a rng item collector, all of which are tradable on the market.
Optional weekly thing for mini game central.
Added incentive to do that content, keeps the wait times for them down, its also optional and you lose out on nothing as nothing unique comes from it.
The only thing that would compel you to log in, Once, every 45? Or is it 90 days. That takes what, five minutes to open up the game, log in, spawn and teleport to your house.
I guess if you're a obsessive about completing everything in the game these things might be an issue.
Wait, so are you saying you don't have to log on everyday or that you will miss out on some things if you don't log on everyday but not to worry? Your message is getting mixed m8, lol.You mean weekly raid rewards that you have half a year to get and most have their limit removed within 4 months?
Standard MMO daily that you don't even have to do if you don't want to/are done with leveling. Not everyone desires to hit level cap on all jobs
Inventory storage with a rng item collector, all of which are tradable on the market.
Optional weekly thing for mini game central.
Added incentive to do that content, keeps the wait times for them down, its also optional and you lose out on nothing as nothing unique comes from it.
The only thing that would compel you to log in, Once, every 45? Or is it 90 days. That takes what, five minutes to open up the game, log in, spawn and teleport to your house.
I guess if you're a obsessive about completing everything in the game these things might be an issue.
You won't miss out on any of those things in fact the opposite is true, the longer you wait the quicker the grind, those limits are removed as time goes on remember. You're not compelled to do any of those thing except housing once every 90 days. There is no FOMO with this game like in other MMOs. The daily task are there to do if you want to.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.