Quote Originally Posted by Reinhardt_Azureheim View Post
Or... keep the speed of the game and how CC works and simply reintroduce the cooldown that actually lets you engage without sacrificing Purify or Guard:

Fetter Ward
Cooldown: 30s
Duration: 5-6s
Effect: Full immunity to CC akin to Guard (Polymorph included) while active, does not reduce damage or lock out actions.

This was available to melee players in Feast, but was not as relevant due to how combat and CC scarcity operated. However now is arguably a good reason to bring it back as an all-class action, without drastically redesigning the combat (other than adjusting some power in jobs, like a Monk or Ninja with CC immunity would be hell).

And certain CC abilities need some toning, like Polymorph as a regular cooldown should not ignore CC immunity and Bard' Silence should seriously not last 3s while having access to a 3s Bind and being ranged. Silence + Bind is essentially a stun and we reduced DPS stuns down to 2 seconds already.

That and we should really give each job additional buttons so we reach 16 (without Sprint) like we did before in Feast.
If you are lowering Bard CC to 2 seconds you better make it AoE like Red Mage has.