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  1. #1
    Player
    Gararr's Avatar
    Join Date
    Aug 2021
    Posts
    54
    Character
    Bodangar Wirasch
    World
    Mateus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ASkellington View Post
    Now. I will be 100% fair by saying that for SE to tune even Ultimate to how many healing tools 2 healers have at 90 is absurd.
    This is a result of SE oversimplified healers but also NEEDING to give healers X# of buttons every expansion. They keep padding it out by constantly removing skills to give back to healers in new forms (Divine Veil > Largesse > Wings) and because of it the healer kit becomes more and more heal heavy while they do nothing to make the actual game play loop more interesting.
    (4)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Gararr View Post
    This is a result of SE oversimplified healers but also NEEDING to give healers X# of buttons every expansion. They keep padding it out by constantly removing skills to give back to healers in new forms (Divine Veil > Largesse > Wings) and because of it the healer kit becomes more and more heal heavy while they do nothing to make the actual game play loop more interesting.
    Weeeeelllllll yes. Healer kit is bloated with healing. Quite a few abilities can and should be pruned.

    What I think also harms healers (and classes in general tbh) is lack of resource management (mp/tp/rage/something that uses X in order to use said ability so there is a limit on how often you can use it) and short CDs.

    All Most oGCDs for healers cost 0 mana which... why? Like seriously. We have a huge mana bar we ain't using. I swear only BLM/RDM(?) even feels mp dropping and any phys job outside of DRK doesn't even touch it.

    Even if you didn't want to make mana a mechanic outside of raises... our oGCDs are way too powerful for a measly 60s CD. I KNOW WHMs want Bene to be 2min instead of 3, but outside of FFXIV Bene is properly balanced. Its an oGCD skill that heals to full no matter WHAT.

    Think about that. In a game like WoW where you could have hundreds of thousands of health? Damn thing would be like every 4-6min lmao.

    Reducing how many heals we have (replacing them with themed dps/support options) and fixing the CDs so they don't line up for every raidwide/tankbuster would be a simple fix for some things. Not all mind you but some.

    Edit: I should also clarify that I do not equate job gauge as a resource. At least with how XIV does it. TP is closer to what I mean. Going back to WoW for example DK (deathknight) used... oh hells I don't even remember what it was called was it Runes back in WotLK?, warrior used rage, rogue used energy? gods its been forever.

    Yeah a few classes build up their mp/tp equivilant, but some had a set amount like Mana that regened over time. That's more inline of what I mean.
    (4)
    Last edited by ASkellington; 08-06-2022 at 01:50 PM.
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE