Quote Originally Posted by Oizen View Post
Probably because the story has a lot of unnecessary padding with fetch quests that people flat out mock in other games.
In hindsight, teaching the Loporrits how to sew clothes didn't really affect anything in the plot of Endwalker did it.
That's the point of them.
They're meant to relieve tension after a climax and build towards the next.

If the story was sitting at 100% from the get go, it would honestly take away from from the high points in the story.

Good story writing always has highs and lows, so that the high's really feel impactful.