as a long time player i have a right to give comms as i see fit to do and not be bothered by forum trolls you don't pay my sub.
as a long time player i have a right to give comms as i see fit to do and not be bothered by forum trolls you don't pay my sub.
Never really cared or bothered to actively farm comms, though it did feel nice when I got 6 commendations as dps on Orbonne one time lol. I just go "Oh wow just 100 more commendations before the fat chocobo. Nice." and continue my roulettes or whatever.
Yeah healers usually get more comms than everyone else from my experience too.
i try to give comm whenever its there and i can... just do it
like, no harm no foul
Last edited by Burmecia; 08-02-2022 at 10:07 PM.
I mentioned the exact situation. How they got there is irrelevant. The situation I pointed out is one where the player dies unnecessarily because the healer was too focused on damage, which again is the easiest thing for healers to do. There is no avoiding the bad for the healer. The healer was fine because they were in midcast of an offensive spell. Eating AoEs responsibly? What does that even mean? We all make mistakes, and healers need to correct them.
She didn't, nor was her statement interpreted as "just DPS, doesn't matter at all if someone dies." Her statement was interpreted as she will give a healer a comm just for DPSing. So if the healer did let someone die, according to her own standards, that healer will still get the comm. I'm not accusing her of anything other than conforming to the meta healer mindset, and stating if a player dies when you could have saved them, not only are you not doing your job, you also fail at being meta as well.I'm curious to know where exactly they mentioned letting someone die for it?
Because your entire argument, if it can be called that, boils down to interpreting their statement as "just dps, if someone dies it doesn't matter, dps = comm". There is thinking for yourself and then there is jumping to conclusions.
It's interesting that healer DPS is so glorified when it is the most boring, least engaging, mind-numbingly brainless activity for healers during PvE content.
I get far less comms on healer if I dps the entire fight. Doesn't matter if no one died, I had near perfect uptime, my co-healer is afk and I healed the group perfectly with oGCD's.
Messy runs where I spam GCD heals and let 3 people die, but hardcast Raised them after I get lots of comms.
Comms are completely worthless. I find them more harmful than good because when you play well but start getting less comms, you can't help but wonder if you're doing something wrong.
DPS isn't glorified, actually contributing to the group with something useful is.
Also false, the most boring, least engaging, mind-numbingly brainless activity for healers during PvE content is literally standing their doing nothing for half an entire fight twiddling your thumbs and spamming worthless overheal Medica II's for the other half.
Last edited by Liam_Harper; 08-02-2022 at 10:23 PM.
I like nice glams, certain races, good players, clever names, fast runs and people who follow instructions. I'll comm someone if I like them but I'll happily also comm no one if the whole party is disappointing.
Receiving comms and feeling like you don't deserve them is a weird low self esteem thing to worry about. If you don't like them or need them, just don't look at the counter. Problem solved. The people who give them will still enjoy giving them and getting their challenge log done.
Spoken like a true cure bot.I mentioned the exact situation. How they got there is irrelevant. The situation I pointed out is one where the player dies unnecessarily because the healer was too focused on damage, which again is the easiest thing for healers to do. There is no avoiding the bad for the healer. The healer was fine because they were in midcast of an offensive spell. Eating AoEs responsibly? What does that even mean? We all make mistakes, and healers need to correct them.
She didn't, nor was her statement interpreted as "just DPS, doesn't matter at all if someone dies." Her statement was interpreted as she will give a healer a comm just for DPSing. So if the healer did let someone die, according to her own standards, that healer will still get the comm. I'm not accusing her of anything other than conforming to the meta healer mindset, and stating if a player dies when you could have saved them, not only are you not doing your job, you also fail at being meta as well.
It's interesting that healer DPS is so glorified when it is the most boring, least engaging, mind-numbingly brainless activity for healers during PvE content.
Some AoEs are less harmful than others, those you can eat for more uptime.
You are either super overthinking this and/or have some form of complex or this is some reverse-triple-backflip-sideways-upside down attack on the mentor system, I dunno, you choose.I run away from commendations.
The moment the duty ends, I'm just spamming the duty info so I can leave as fast as possible. It's worse if I'm playing a healer, because for some reason people in the game like commending the healer just for existing. At least that's been my experience; if I play healer, I tend to get far more commendations than on other roles.
I like the commendation idea. I always give them, and generally I base it on first if someone did something awesome during the run, second if someone gave helpful advice or helped make the run more enjoyable or fun, third if someone is new and I feel they showed they did their best learning the encounters.
I don't seek out comms, but it does make you smile to get one. I think comms in general are just one of those things that contributes to the positive environment of FFXIV.
I think sometimes healers tend to get them simply because that role is so much in need, so people willing to queue for healer are what made the queue pop for the DPS in the first place, and DPS who really don't like healing appreciate those who do.
I have to say, though, that it doesn't surprise me to see the posts here. It's truly astounding how people who are just embodiments of negativity have to be negative about everything, including just giving out a nice pat on the back for a job well done to someone. But in game comms are very common, because most people who play the game are positive folk.
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