Quote Originally Posted by Eraden View Post
The OP is demonstrating a classic elitist mindset. MSQs are too easy for the OP so ramp up the difficulty of the MSQs regardless of whether or not others are adversely affected and/or even excluded. This is classic elitism at its finest. Making the game harder so that only the OP and fewer and fewer people can participate. You don't have to be at the top of the game charts to be elitist. You only need to be willing to exclude others below you.
This is a ridiculous exaggeration.

While I disagree with aspect of the OP's post, your comparison to Savage is jumping to the opposite extreme. We could see an uptick in the MSQ content difficulty, or casual content in general, without it being anywhere close to Savage. Right now, the MSQ and most dungeon content is borderline fail-proof. There's a decently large middle ground between so comically easy it takes effort to fail and Savage. Whether you agree with the OP or not, their stance is moving closer to that middle ground where dungeons can actually hurt you compared to now where a single pulling tank is quite literally useless. None of that is elitism either because the OP gives examples of content casual players have already cleared en masse. The only players "excluded" would be those who want to put in almost no effort yet still expect a clear.