keeping hope alive I see xD
MSQ in FFXIV has never really been challenging though. it's the appropriate difficulty when you take into account the target audience for the MSQ, honestly.


Wildstars issue was the effort to reward ratio... same as this gameSince this seems to be the first MMO for a large number of those players, one would be foolish to ignore the possibility that "harder story line = fewer subscribers = lower income".
I can guarantee that "harder story line = more subscribers = higher income" is not a possibility in the video game MMORPG industry, or someone would have done exactly that at some point in the last two decades. [Rest in Peace, Wildstar].
People don't do the harder content because the rewards aren't valuable or worth it. Everything is just throw away trash..wildstar tried to ramp up the difficulty but kept the trash tier rewards structure /treadmill. Therefore what you got out wasn't worth what you invested in. And that's why the game tanked. It wasn't satisfying to play.
To offer a counter point t though one of the most important aspects to ayer retention is engagement and fun. When a game is to easy. Like 14 tends to be. Ayers get bored and drop there subscriptions...
Ramp up the difficulty even to just the normal raid tier levels. And you add to the engagement factor. More engagement equals more fun. Equals more time playing. equals more subs.
It is a balancing act though. As ramp it up to much and engagement becomes frustration and drives players away just as quickly as setting the bar to low does..
Many of the players I've tried to pull into 14 have eall given it up be ause its just not satisfactory or gripping enough to keep them engaged.. the bar is set so low it destroys the atmosphere of the story.. the world is in danger all hope is lost.. here's comes the warrior of light to basic auto attack his way to victory and save the day while he eats a sandwich or answers the door..
Don't get too attached to this game, OP, because when you get too old for your ideal target demographic you'll need to uninstall. Don't hold back the generations behind you! Despite, you know, this game relying heavily on nostalgia by rehashing a franchise that began in what, 1987? With a successful spinoff TV series about a father bonding with his son over the game. And a director that's pushing 50. In fact, I'd be willing to bet gil that the majority of the people who actually make FFXIV don't fit your ideal target demographic.
So it might not be they're accommodating at all. It might just be they're making what they find fun as older players themselves. Time to hand out those pink slips!
While the mental image of Yoshida doing the "How do you do, fellow kids?" scene gave me a chuckle, why are there always younger fans of older series who are like this. smh.
If you really need some spice in your MSQ, maybe unequip some gear or even your job stone for that real FromSoftware experience? I still fondly remember running into Girtab as a sprout in the Shroud, wearing nothing but starter gear.




Don’t unequip your job stone in group content, that isn’t making your job more difficult it’s making 3/7 other people carry youDon't get too attached to this game, OP, because when you get too old for your ideal target demographic you'll need to uninstall. Don't hold back the generations behind you! Despite, you know, this game relying heavily on nostalgia by rehashing a franchise that began in what, 1987? With a successful spinoff TV series about a father bonding with his son over the game. And a director that's pushing 50. In fact, I'd be willing to bet gil that the majority of the people who actually make FFXIV don't fit your ideal target demographic.
So it might not be they're accommodating at all. It might just be they're making what they find fun as older players themselves. Time to hand out those pink slips!
While the mental image of Yoshida doing the "How do you do, fellow kids?" scene gave me a chuckle, why are there always younger fans of older series who are like this. smh.
If you really need some spice in your MSQ, maybe unequip some gear or even your job stone for that real FromSoftware experience? I still fondly remember running into Girtab as a sprout in the Shroud, wearing nothing but starter gear.
But it would make it more challenging for the rest of the group. It actually seems very thoughtful to the Worthy Gamers who crave Savage mode even in their normals. Bonus gamer cred if you never do your job quests!



I mean one of the founders of Square and developer of the 1st game in the series is playing the game and enjoying it. Age alone would disqualify him if we went with the age demographic.Don't get too attached to this game, OP, because when you get too old for your ideal target demographic you'll need to uninstall. Don't hold back the generations behind you! Despite, you know, this game relying heavily on nostalgia by rehashing a franchise that began in what, 1987? With a successful spinoff TV series about a father bonding with his son over the game. And a director that's pushing 50. In fact, I'd be willing to bet gil that the majority of the people who actually make FFXIV don't fit your ideal target demographic.
So it might not be they're accommodating at all. It might just be they're making what they find fun as older players themselves. Time to hand out those pink slips!
While the mental image of Yoshida doing the "How do you do, fellow kids?" scene gave me a chuckle, why are there always younger fans of older series who are like this. smh.
If you really need some spice in your MSQ, maybe unequip some gear or even your job stone for that real FromSoftware experience? I still fondly remember running into Girtab as a sprout in the Shroud, wearing nothing but starter gear.
The Final Fantasy franchise is older than the demographic this OP wants Square to cater to exclusively, lmao.
I'm not against difficulty options in the MSQ, but there are ~other games~ for tryhard flexing, if Savage Ultimate Unreal Good King Moggle Mog isn't adequate.![]()



In general MSQ has always been a bit on the easy side. The problem stems from the optional dungeons being designed just as easy since Stormblood.
And Yoshida hyping the final EW trial difficulty but even in Extreme it's one of the easiest trials in the game...




EW3 extreme just felt totally unfinished, an 11 minute fight that stops introducing mechanics at like the 5 minute mark and one of its 2 big mechanics is just a simplified form of intermediate relativity from E12S part 2
I know that wasn’t the point of your post but I thought I’d chime in since that always bothered me
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