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  1. #1
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    I don't think using those statistics is a good idea
    Too bad. That survey and others like are standard internationally, that demographic is worldwide.

    68 per cent of Australians play interactive games, and of this game playing population: 78 per cent were aged 18 years or older, 71 per cent were working age (18–64 years), 23 per cent were aged 50 and over, and seven per cent were aged 65 years or older, the average age was 33 years.
    New Zealand

    The average age of the New Zealand gamer is 34 years old. 43% of New Zealanders aged 65 and over now play video games, compared to only 32% in 2013. Games are not only enjoyed by kids and teenagers – 78% of the game playing population is aged 18 years or older. Nearly half (48%) of the gaming population is female
    Philippines

    https://www.statista.com/statistics/...gamers-by-age/

    Russia

    Among Russian video gamers aged from 16 to 29 years, the majority played online games more often than offline games, according to a survey from July 2021. To compare, among those between 30 and 44 years old, 40 percent of respondents played online and offline games with the same frequency. In the age category of 60 years and older, offline games were the most popular.
    (10)

  2. #2
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by VelKallor View Post
    Too bad. That survey and others like are standard internationally, that demographic is worldwide.



    New Zealand



    Philippines

    https://www.statista.com/statistics/...gamers-by-age/

    Russia


    You just quoting statistics not interpreting them, FFXIV isn't available on smartphones, tablets, inbrowser or even Xbox and switch. so I imagine your statistics would shift dramatically when you don't include those platforms.
    (3)