The average gamer is now in their 30's. Older in fact. Age demographics now point to gamers being well over that age, with a SIGNIFICANT percentage well into their 40's. No games company in the modern age anywhere wants to target a specific age demographic, as thats a fast way to bankruptcy.
Niche gaming has a very small window of success.
Games engineered for teens is old, outdated, is again the same idiot model Blizzard is using.,.and we can all see where THAT has gotten them. You really have zero idea as to how games are designed and quite frankly, the fact that you didnt know that the age demographic worldwide now caters to that older age bracket is in itself telling of how little you actually know. Many games do, some dont where the age demographic data is gathered, I know Blizzard doesnt, I am not sure if SE does but it would surprise me if they didnt have at least a ballpark estimate...see, Aveyond, I used to alpha and beta test for games companies...and not being an expert of course, i had a very good look at the complexities of MMO design
Doint believe me?
https://financesonline.com/video-gam...ic-statistics/
and here
..and you want SE to design a game to
EXCLUDE that age group? How much research into the gaming industry have you actually done?
You are so far wrong it isnt funny.
This is 2022, not 2004.
The days of MMO and other gaming being for pimply faced teenies is dead and gone. Games companies, design paradigms and parameters, content availability and accessibility have evolved to meet that market. To paraphrase from older times..
adapt or perish.