
Originally Posted by
CrownySuccubus
To me, the most telling scene with Venat is when an admirer of hers gleefully asks her when she plans to return to the star, Venat politely gives her a non-answer, and then confesses to the WOL that she actually has NO plans to ever do it, because she sees her personal mission as neverending. Venat's demeanor there gave me impressions of a real-world woman with a successful career being asked when she plans to get married, retired and have a baby, and withholding the urge to say she doesn't want to do any of those things, because their society values it so highly. It gave me the impression that Venat had her dissatisfaction or unease about aspects of Ancient society, but didn't know how to go about changing things without hurting peoples' feelings. Then, when Hermes makes his "challenge", and the Final Days comes, she's disappointed because her people didn't make the changes she expected on their own.
The problem with this, of course, is that the writers intended for the players to see the Ancients as "scary", where they defined scary as "not like us". The writers, apparently, thought that the Ancients having basically no struggles whatsoever, and having little reaction to death as long as it serves a "purpose" (for example, killing the petaludas to make some robes and being excited about others of their own returning to the star) would make them seem cold and alien enough that the players would agree that modern day spoken races are an overall "upgrade". The Ancients were intended to be portrayed as detached and in denial, but (in my opinion) they failed to show that during Elpis. They tried to double down on it by showing irrational strawman version of the Ancients during the Sundering scene, but even that doesn't work because, following the Kairos incident, Venat herself had all the keys in her hand to prevent things from coming to that and she did nothing.