Quote Originally Posted by Sephrick View Post
You're not entitled to anything more than that for which you paid. If you paid for access to XI then that is all SE ever "owed" you.

As for them "ruining" it, they had to make a financial decision. Will enough people continue to pay to play XI in its form circa 2005 to justify keeping the servers online?

Clearly, the answer was no. Hence the sweeping changes offered in the age of Abyssea.

What makes you think they'd make a "new old XI" when the current XI can't even be "old XI" anymore?

Heck, according to you thought process SE owes me a next gen Tactics 2. I've bought the original about four times now.

You need to accept that XIV is budgeted to bring in more than the old school XI crowd. That doesn't mean that they're designing a game that's stuck in "easy mode." But, rather, a game that is letting go of archaic, clunky and flawed design. Claim wars are not fun. Spending an hour traveling somewhere for the 100th time is not fun. Spending months killing crabs and crawlers and colibri was not fun.

You know what was fun? Interacting with people. But XI usually even managed to suck the fun out of that too because of drama at HNM spawns, ninja looting in events, LS leaders making of with a bank full of Dynamis currency and myriad of other things that turned the the whole thing into a cut throat "me first" experience.

There are some great things that should roll over from XI. Ease of LS management. At this point, auction house. Quality of story lines. Campaign. Relics/Mythics. ZNMs.

And Abyssea didn't ruin XI, it merely made it more accessible. Which shows the true nature of people who say it "ruined" XI. All that mattered to those people was that there was a mountain to stand on formed by a game that encumbered and impeded a player at every step. Not through challenging content, but through cool downs and pop timers and exclusivity of content.

XI was a glorified farming session compounded by claim wars.

Any game in which a player can control more than one character during the "hardest" of content isn't really that hard or engaging at all. All it took to be good at XI was immense amounts of time.
Already discussed this first part

I believe WoTG started the decline, not abyssea and if you notice they didn't start losing clients until then. If they had kept new content coming that was on the level of CoP and ToAU it would have been better longer. Some may disagree, but the numbers support the contrary.

If the new idea is supposed to bring in a new audience where are they? Spending months killing crabs and what not, was fun, but not if that's all you did. XI had a wide range of content, clearly if i'm tired of killing crabs im going to go enjoy other things to cool down.

Ninja looting never happened to my shells, if your ls leader kept the lead and was the last one to pass on everything it didn't happen. And claim wars were fun imo, it added a lot of adrenaline to nm camping. Sure it sucked when you lost claim, but when you finally got it what beat that feeling? Competition is fun, why do you think shooters are so popular?

People like showing off their accomplishments what's wrong with that? Back when getting a class to 50 took a long time the paragon's crown would have really been something. It's like maat's cap how many were there? If you had one then you really had something to be proud of. But you put on a paragon's crown in XIV and everybody else has one too. It's like so what?