Page 5 of 17 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 170
  1. #41
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I don't see what the problem is with them incorporating a few subtle GOOD things from XI...like the Linkshell options(Can promote, kick people from anywhere, etc), the /sea command, some of the jobs (but different game mechanics and such of course so its not cut/paste. Also the jobs in XI came from traditional FF games..so yeah, more of those please) but other then that...FFXIV is a new MMO..so lets give Yoshi a chance with 2.0 to see what his ideas are before wanting a carbon copy of XI.

    If they turn this into FFXI ver 2 I will be a sad panda I don't want easymode game...I do wish it was hard mode like XI was or if not more challenging...but I certainly do not want the same game.
    (0)

  2. #42
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Babydoll View Post
    I don't see what the problem is with them incorporating a few subtle GOOD things from XI...like the Linkshell options(Can promote, kick people from anywhere, etc), the /sea command
    Both very good ideas... but looking at it objectively... those really aren't FFXI innovations... they are standard in MMO's... but more importantly... they seem like common sense things to add

    And thats part of the communication break down....
    If all you know is FFXI... Of course you are gonna say "We need LS options because FFXI had it"
    and someone who doesn't like FFXI is going to reject your opinion...
    When the truth is... FFXI or not... those are just good ideas
    (3)

  3. #43
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    In interviews before release tanaka said there would be no levels.
    To this I assumed we'd get exp on each skill and level each skill by using it. IMO this would have been the best system.
    (0)

  4. #44
    Player
    datboycuong's Avatar
    Join Date
    Mar 2012
    Posts
    36
    Character
    Dark Chibii
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Everybody complains about FFXIV and wants a "different game than XI and a new generation of game" but on the flip side, when those people have suggestions.. it's always suggestions to make the game closer to FFXI. If you go through the forums, you will see alot of suggestions to the developers and all of them are ideas from the old FFXI. Forumers complain that the content gets delayed, and when it comes out everyone is happy, and 2 weeks later they want more crap to do.
    (0)

  5. #45
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by datboycuong View Post
    Everybody complains about FFXIV and wants a "different game than XI and a new generation of game" but on the flip side, when those people have suggestions.. it's always suggestions to make the game closer to FFXI. If you go through the forums, you will see alot of suggestions to the developers and all of them are ideas from the old FFXI. Forumers complain that the content gets delayed, and when it comes out everyone is happy, and 2 weeks later they want more crap to do.
    Its not that hard to grasp: We wanted a new gen FFXI. This doesn't mean carbon copy FFXI, but that it kept the same spirit. Like how Dark Souls improved upon Demon's Souls.

    Something more dynamic, but as rough and elaborate as XI. XIV seems to be designed so that even kids can play.

    In XI you could to mix your job with a subjob, time everything properly, it forced everyone to play together. It was so great.
    (6)

  6. #46
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ArnoMorley View Post
    I'm absolutely fed up with people saying this.
    A ) It's a 10 year old PS2 game
    B ) They ruined it years ago

    If people want an FFXI-2 they have every right to because SE owes us for sticking by them all those years and making the damn thing a success. FFXI fans paid their salaries for 10 years but they can't be bothered with us.

    It's the same excuse we heard for ps3 not having ps2 backwards compatibility that whole "if you want to play a ps2 game go play your ps2".
    You're not entitled to anything more than that for which you paid. If you paid for access to XI then that is all SE ever "owed" you.

    As for them "ruining" it, they had to make a financial decision. Will enough people continue to pay to play XI in its form circa 2005 to justify keeping the servers online?

    Clearly, the answer was no. Hence the sweeping changes offered in the age of Abyssea.

    What makes you think they'd make a "new old XI" when the current XI can't even be "old XI" anymore?

    Heck, according to you thought process SE owes me a next gen Tactics 2. I've bought the original about four times now.

    You need to accept that XIV is budgeted to bring in more than the old school XI crowd. That doesn't mean that they're designing a game that's stuck in "easy mode." But, rather, a game that is letting go of archaic, clunky and flawed design. Claim wars are not fun. Spending an hour traveling somewhere for the 100th time is not fun. Spending months killing crabs and crawlers and colibri was not fun.

    You know what was fun? Interacting with people. But XI usually even managed to suck the fun out of that too because of drama at HNM spawns, ninja looting in events, LS leaders making of with a bank full of Dynamis currency and myriad of other things that turned the the whole thing into a cut throat "me first" experience.

    There are some great things that should roll over from XI. Ease of LS management. At this point, auction house. Quality of story lines. Campaign. Relics/Mythics. ZNMs.

    And Abyssea didn't ruin XI, it merely made it more accessible. Which shows the true nature of people who say it "ruined" XI. All that mattered to those people was that there was a mountain to stand on formed by a game that encumbered and impeded a player at every step. Not through challenging content, but through cool downs and pop timers and exclusivity of content.

    XI was a glorified farming session compounded by claim wars.

    Any game in which a player can control more than one character during the "hardest" of content isn't really that hard or engaging at all. All it took to be good at XI was immense amounts of time.
    (10)

  7. #47
    Player

    Join Date
    Jan 2012
    Posts
    127
    Quote Originally Posted by Levian View Post
    How about a compromise? SE announces what amounts to FFXI-2. We FFXI fans pack up our nostalgia and leave them to do whatever they want with XIV. Fix it, break it, scrap it, we won't care nor utter another word about XI until the beta for a predecessor is announced. Ok, some people might classify that as extortion, but all's fair in love and game developement.
    I would love that personally. Could set it like 1000 years into the future or something and if you had an XI account make your new char an ancestor of the old one and have references to them in cut scenes.

    Problem is they're not doing an XI-2 so we're stuck with this lol

    Forumers complain that the content gets delayed, and when it comes out everyone is happy, and 2 weeks later they want more crap to do.
    I think that's a flaw in the current design, the content gets boring fast. I loved the new jobs and stuff but a week later I was bored. The anti time sink people don't seem to realize without them the content gets boring quickly.

    People complained about HNM's repop, and things like once a week stuff. Well do you prefer killing ifrit 100 times to get what you need? I'd much prefer a cool down timer with a higher drop rate.
    (5)

  8. #48
    Player
    Fayth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    9
    Character
    Law Scarlet
    World
    Hyperion
    Main Class
    Dark Knight Lv 80
    I just want more jobs, FFXI's job system was a lot of fun. I could never decide which job I wanted to do more! (Which might account for why I never got very far on any one job) I also liked that you could use different weapons on each job, not just a single weapon type. That being said, the armory system is not my favorite idea. Maybe a semi-armory system would work better? (Read on at your discretion)

    For example, for Disciples of the Hand and Land, switching class when they equip their tools makes sense, but for jobs, allow casters to choose if they want to use staves or wands, or allow warrior to equip swords and shields. Also, there isn't enough of an assortment of weaponry! Give us scythes, katanas, one-hand axes, dual-weilding, etc.! Also I noticed a certain judge-looking npc wielding a gunblade. That can be some new content right there!
    (5)

  9. #49
    Player
    datboycuong's Avatar
    Join Date
    Mar 2012
    Posts
    36
    Character
    Dark Chibii
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Majidah View Post
    Its not that hard to grasp: We wanted a new gen FFXI. This doesn't mean carbon copy FFXI, but that it kept the same spirit. Like how Dark Souls improved upon Demon's Souls.

    Something more dynamic, but as rough and elaborate as XI. XIV seems to be designed so that even kids can play.

    In XI you could to mix your job with a subjob, time everything properly, it forced everyone to play together. It was so great.
    I agree it should be a new generation game. But all these suggestions from you forumers are to make the game like how FFXI was. You ask for a completely different game, but yet compare every aspect of it to FFXI.
    (0)

  10. #50
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I want FFXII-2.

    Early on screenshots of ffxiv were released showing viera, ivalice moogles etc.

    But yeah I want NOTHING to do with ffxi accept a few feature that they had like level sync etc. Which are in no way exclusive to that title.

    Personally I hated the forced grouping, the forced types of subjobs (you guys act like you could pick it LOL if you were not the "correct" one , you'd never be invited to a party, and no one would join one you began), the forced questing to get items that dropped ultra rare every 20 hours in dungeons that were never meant for players that current capped level could ever complete, the forced waiting and waiting and waiting...

    It's a vedio game, kids should be able to play, I play with my daughter! It's fun!

    What is it with all the masochism? Please seriously ?! Tell me?! Why do you beg to be abused, inconvenienced, and roadblocked to the end of any normal human's level of reasonable logic?

    My theory is these types of players are so weak in real life they need this type of psuedo challenge (overcomming inconvenience is not a challenge, putting up with it is weak in fact) to be able to tell themselves they have overcome something, that they are an elite type of person, a rare gem, one who can deal with such hardships and still persevere.....

    It really is just so so so silly, and saddening, the game should be FUN

    it's a game not a measuring contest of who can be more awesome than the next guy, it's a game we are meant to play together with all types of players and be able to have fun!
    (3)
    Last edited by JakeRoon; 03-23-2012 at 05:11 AM.

Page 5 of 17 FirstFirst ... 3 4 5 6 7 15 ... LastLast