I think Yoshi and SE agree with you....
And thats the direction this game is going...
A game for everyone... I'm excited....
http://forum.square-enix.com/ffxiv/t...itement-thread
I think Yoshi and SE agree with you....
And thats the direction this game is going...
A game for everyone... I'm excited....
http://forum.square-enix.com/ffxiv/t...itement-thread
To be honest I'm pretty happy right now with the improvements that have been made in such a short time period and the new dev teams involvement with the community. I think the majority of people and new players will be happy with 2.0 and if not then the complaints will continue and people will continue to play anyway
Compromise would be great but so far they don't seem to be giving any. XIV's going completely in the casual direction.
Something I would like to point out though, people talk about how making two games alike will hurt their client base... What do you think making this game like WoW is going to do? If two games are similar sure they share some of their client base. But there is already WoW and all of it's clones on the market. Isn't splitting a market two ways better than splitting another market 20 ways?
Fixed my link. Was supposed to be a picture of bubble bobble <.<I think Yoshi and SE agree with you....
And thats the direction this game is going...
A game for everyone... I'm excited....
http://forum.square-enix.com/ffxiv/t...itement-thread
Game had it all food, dragons, bubbles, whales, an epic soundtrack, and toy robot ... things? Ah nostalgia :3
Was going to go with Kirby, but imo bubble bobble was a more fun game.
I also have to add though that I've never felt that sense of danger/excitement in XIV that I did in XI.
I find this amusing and this goes towards FF13-2 as well but it seems like a majority of fans enjoy the concept of grinding and time sinks in a game. If you look at the past FF's it always came down to grinding/time sink to take down foes at times and in the same sense if you wanted to maximize your abilities in XI you had to go through the time sink of capping your combat skills. In 13-2 while the game may appear short, it's only because they didn't put an unnecessary time sink of being forced to grind for levels to proceed forward and if you found yourself needing levels, it didn't take as long as it did in previous FF games.
I would say in this game the "skillup" system is materia. If you want to get stronger, you fight to bond with your armor then turn it into materia, then with that materia if it's the one you want you have it melded into your new gear. Now look you're stronger but it's not like it's a win/lose situation it's more of a win/lose/possible profit situation. Sometimes the materia you get might not be the one you want, sometimes it might be what someone else wants and other times it might just be useless but you can still find those that perhaps want to get achievements so they will be willing to buy it.
I rather enjoy the concept of materia and it is more fun to empower yourself through obtaining stat boost from materia you have created or bought then it is to spend 10-20hrs total attempting to cap your skills lol.
For alot ppl who say "I want nothing to do with XI in XIV" should be playing other mmo game. I think alot ppl play ffxiv b/c they though it was gotta be ffxi but little different not completely. there alot other mmo game out there that completely different from ffxi that you can dip on and for ppl who playing this game, i hope SE can add some great things about ffxi to this game and not the bad. Anyway at this point i see us going nowhere.
This.. is an excellent question. I want the experience. In Final Fantasy XI I was excited to go to new places, explore new zones. Kill big NM's! I was so excited my first time in Dynamis. Getting to sea and seeing the zone for the first time?
My first fafnir kill and I got Ridill, back in 2005... I was in shock. Now don't get me wrong, FFXI has its share of flaws, but the nearly overwhelming sense of adventure and accomplishment was amazing. FFXIV does not have that captivating quality.
I logged into FFXIV for the first time yesterday in about 2 months, this is how it went:
Logged in, to find a broken inn unto which I could not enter. But hey, lets go do some Leves. My game crashed as soon as I started my 2nd leve. I then waited for 1 hour to find an EXP party that never came to be. I logged off. I have several 50's but its just not worth leveling anything now because the game in itself is so boring.
After typing this wall of text, I just want to say I fully approve this game becoming like FFXI, just not take every idea from it.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
OMG THAT GAME ROCKED!! Potentially my first game played over 100 hrs.. (which was alot for back then!) Ah.. memories..
A personal opinion. But if that is the case then it was because people were tired of the old XI design.Already discussed this first part
I believe WoTG started the decline, not abyssea and if you notice they didn't start losing clients until then. If they had kept new content coming that was on the level of CoP and ToAU it would have been better longer. Some may disagree, but the numbers support the contrary.
Sure it brought in some soloability to the game in the form of Campaign. But it also introduced two HNMs which were the epitome of XI's design: Dark Ixion and Sandworm.
Talk about claim wars...
If you want to explain old school XI to someone you need to do no more than describe Sandworm. Every 20 hours you had a three-hour window where Sandworm could pop somewhere in one of seven zones. Three unblinking hours.
Was it over there? No.
Because the objective wasn't to kill Sandworm, but to claim it and wait for it to use the special move Doomvoid which transported you to a different zone. Depending on which zone Sandworm popped in decided which HNM you'd be fighting.
Is the randomness done yet? Certainly not. Because in each of the three zones there was a chance of a standard HNM popping or a low chance of Lambton Worm.
Wow, after all that randomness and a difficult fight, you must be rewarded handsomely, right? Nope. Drop rates for decent items were nothing short of crap.
Want an Antares Harness? Better hope the person camping the spawn zone is paying attention to get claim if it even pops in the zone you need it to. If you get claim better hope Sandworm even uses Doomvoid. Used Doomvoid? Better hope Serket pops and not Lambton Worm. Killed Serket? Better hope the RNG favors you today. Yay, Antares Harness dropped! But someone in your LS has more DKP than you! Better luck next time.
Participating in a Sandworm fight was awesome fun. You know what wasn't? Opening your menu. Then your map. Then hitting Wide Scan. Then closing it all and repeating for up to three hours. It was the camping that completely sucked the fun out of the rest of he experience.
People keep asking "where are those players" as if 2.0 is out. They're not here because we're still playing 1.x on an unoptimized engine and crippled servers.If the new idea is supposed to bring in a new audience where are they? Spending months killing crabs and what not, was fun, but not if that's all you did. XI had a wide range of content, clearly if i'm tired of killing crabs im going to go enjoy other things to cool down.
The game has come a long way and certainly is playable now. But it's far from complete.
As for XI's leveling being fun, not so much. The things we got to do after hitting certain milestone (i.e. CoP missions, BCNMs, AF, missions and such) were fun. But grinding out levels was tedium defined.
Shooters are popular because they're fast-paced, accessible and on-demand.Ninja looting never happened to my shells, if your ls leader kept the lead and was the last one to pass on everything it didn't happen. And claim wars were fun imo, it added a lot of adrenaline to nm camping. Sure it sucked when you lost claim, but when you finally got it what beat that feeling? Competition is fun, why do you think shooters are so popular?
Shooters don't revolve around sitting there with your map open waiting for a single target to pop then sprinting to it to be the first to shoot it.
They're popular because you'll never hear phrases like "Gee, I'd love to play Team Deathmatch with you but I have to wait another 32 hours before I can go into that game mode again."
There's a line though. Why do people have to be impeded for your sense of superiority? Leveling isn't fun for most people. It's just killing the same random fodder over and over again. The sense of journey came from doing those things new levels opened up for us.People like showing off their accomplishments what's wrong with that? Back when getting a class to 50 took a long time the paragon's crown would have really been something. It's like maat's cap how many were there? If you had one then you really had something to be proud of. But you put on a paragon's crown in XIV and everybody else has one too. It's like so what?
Even most who say they enjoyed the grind don't recall anything about actually grinding. It's always the social aspect that often was a byproduct. Random discussions and goofing off. But that's all things that could have, and did, happen outside of grinding.
The sense of superiority should come from having a reward that was the result of an actual challenge. Not because you happen to have the most free time. That's all Maat's Cap meant.
XIV has it right. Get grinding out of the way and let the superiority come through in who can beat content first. Eventually, I'm sure they'll add in long-term goals that will separately the dedicated from the casual. But 1.x is meant to be a pacifier in the mouths of we the fanboys, not a representative of the complete 2.0 experience.
Last edited by Sephrick; 03-23-2012 at 07:33 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.