Quote Originally Posted by Bukachu View Post
SE could calculate DPS in a run but, that means 0.

If tank pulls w2w, your DPS will be different, compared to if tank pulls 1,2,3 packs.

like, DPS is such an irrelevant number in dungeons. not to mention certain classes will do more DPS in different scenarios.

and dont forget gear exists, which will change your DPS obviously.

even so, lets say you segregate people by "their dps done", what about healers?

Like yeah, for logs DPS does work to a certain degree, but main purpose of logs was never the parse, its to read the fight, hence why healer logs are quiet literally irrelevant. because 1. in order to "heal" a lot, people need to take damage a lot, which ultimately makes them worse, so ultimately, the more you heal, the worse your group is LOL.

And for tanks, sure you can measure damage taken/damage mitigated, but less you pull, less damage you'll take. you could pull one pack at a time, use all your mitigation, pull as slowly as possible, maybe even chill between packs until all your mitigation is up again.
+ kitting would mean you take less damage, while DPS would do less DPS due to adds moving.
and 99 other factors that I could list for either role, and aside from the fact that ranking for each role means too little, there's also a massive conflict of interest between each role.
I wasn't clear on the point of proposed ranking system. It isn't for matchmaking BUT it would be a way for the player to get feedback on their play to highlight areas in which they may be doing poorly in order to motivate them to improve at their own pace.