Quote Originally Posted by Iustitia-sama View Post
I personally would choose against giving players any info on it at all, as people cannot be trusted with that info ingame, and we already have fflogs for finding out precisely how we are doing.
A casual player is not going to upload logs to fflogs and data from fflogs is only going to be relevant within the patch itself and only relevant to the current raid tier and ultimates within the patch. Parses for UcoB during 5.1 do not hold any relevance to parses from 6.1 outside of speed comparisons. Further, parses from sub max level dungeons are going to widely swing and typically do not have a sample size large enough to accurately make determinations that are free of kurtosis. So FFlogs is useless to a person leveling in SB or ShB content in order to determine if they are doing right. A ranking system I'm proposing is presented playerside rather than public and is instance specific rather than something overall standing such as a Raider.IO score from WoW. It just a check for the person to see if they are doing a passable job, a better than passable job, or doing poor across metrics without assigning a numerical value.

Even if another player asks what dps ranking you got for the dungeon and they provide their ranking, a "great" rating could mean fundamentally that you were at the 66th percentile to the 99th percentile. And again, you just put in the TOS "Do not ask other players for end of duty rankings" and enforce it with the same harassment rules should the player freely disclose that info.

What you suggest then is that you hope player just decided to get better but alot of player have no idea that they are playing suboptimally to the point where they are grossy extending the time in which it takes to complete the dungeon or that their play is negatively impacting other party members. Unless they are real gamers, most players need external motivation to improve and there are ways to do this via metrics that could be provided by SE in a means that is constructive.