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  1. #51
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Remember, if you remove the tribal quest cap you will have people who will max them out on the very first day and then complain about it on every single tribe.
    They will also have to drastically reduce the amount of awarded exp from the quests as they won't be a limited daily resource anymore.

    That is a rather risky suggestion.
    (0)

  2. #52
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by ICountFrom0 View Post
    Remember, if you remove the tribal quest cap you will have people who will max them out on the very first day and then complain about it on every single tribe.
    They will also have to drastically reduce the amount of awarded exp from the quests as they won't be a limited daily resource anymore.

    That is a rather risky suggestion.
    They're not asking to remove the quest cap. Just the daily allowance cap.
    (3)

  3. #53
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    They're not asking to remove the quest cap. Just the daily allowance cap.
    That amounts to the same thing, given the IXAL are a thing that exist.
    (0)

  4. #54
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    Remember, if you remove the tribal quest cap you will have people who will max them out on the very first day and then complain about it on every single tribe.
    They will also have to drastically reduce the amount of awarded exp from the quests as they won't be a limited daily resource anymore.

    That is a rather risky suggestion.
    I mean I'd take it as something to log in and do that takes longer than five minutes and doesn't make maxing all beast tribes look like enough of a slog that I literally have not bothered with almost any of them at all
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  5. #55
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Atelier-Bagur View Post
    I'm apathetic to the idea of removing the allowance cap, but wouldnt be complaining if thats something they do anyway, I feel like not only have it in place as an incentive to keep subscribing but to also better pace players from themselves who Im sure people will wind up complaining that there's "too many dailies". But you dont HAVE to do them you may say. Yeah, just try saying that to players who get themselves burnt out of the game.

    I have a few ideas, after reading through some of people's reasonings with the current system.

    1. Just increase allowance cap; it makes sense due to the amount of tribes we have in the current game and it would be overwhelming to new players who just started on doing tribal quests. I think just giving us 3 or 6 extra more should do fine.

    2. Rework ARR Tribal quests; Honestly the real reason why ARR tribes are the worst to do is due to many runarounds you have to do in order to complete even a single quest. Catching specific Fates, equipping an item, be this class to catch a specific fish, gather these items with this class, go talk to these numerous npcs, etc. The quest pacing is absolutely awful, and it gets worse with the Ixal due to how many you get to do in a single day. I say, rework the whole quest system for those tribes to be less annoying and more straight forward. I guarantee people will find the daily grind less tedious to do.
    At the least they should rework the Ixali dailies. It's takes longer to rank them up compared to the other ARR tribes and it's much more efficient to only rank them up via using one allowance on their daily delivery since that's 70 points a day for one allowance(where as their actual daily tasks give up to 30ish at most).

    Assuming you're working on all BTs and you're working through them efficiently, you'll complete the other 4 ARR tribes and all 3 HW tribes before you finish ranking up the Ixali's to max.
    (1)

  6. #56
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    989
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    I don't mind an allowance but they should increase it to something like 15-21 with the number of beast tribes now. If you are new to the game or starting an alt, leveling a tribe takes time and they end up overlapping if you go through msq. That would allow people to work on more beast tribes at a time while maintaining the 3 cap/day per tribe
    (0)
    Last edited by Toutatis; 07-22-2022 at 03:31 PM.

  7. #57
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by NekoMataMata View Post
    At the least they should rework the Ixali dailies. It's takes longer to rank them up compared to the other ARR tribes and it's much more efficient to only rank them up via using one allowance on their daily delivery since that's 70 points a day for one allowance(where as their actual daily tasks give up to 30ish at most).

    Assuming you're working on all BTs and you're working through them efficiently, you'll complete the other 4 ARR tribes and all 3 HW tribes before you finish ranking up the Ixali's to max.
    Yeah they're mostly the ones I have issues with in the ARR Tribal grind lol. Too many runarounds and objectives for the same quest. Their quest design was made back when 2.0 heavily encouraged players to take up almost every class and this one shows with expecting the player to have a lv.50 fisher, miner and botanist alongside whatever crafting class of their choice. Its waay too much work that quickly piles up into being very annoying especially when you have a lot of quest givers within that tribe. Not to mention how tedious it is to constantly having to re-equip the Ixali Gloves to being able to craft the items. And people say the Moogle Tribe quests are bad

    Definitely would want them to rework Ixal quests to be just like the Namazu. Quick, short and straight to the point. Go talk to this person, they hand you the mats to craft the item, you make it and then boom your done.
    (1)

  8. #58
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    they honestly should just remove allowance,
    if someone wants to do 50+ quest beast tribe quest a day let them
    obviously would have the 3 cap per day but you could focus on more than 2 tribes
    (2)

  9. #59
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KaivaC View Post
    From what I am guessing, it's to prevent players from doing all beast tribes in a single session. I agree, I want allowances removed, but I dunno if it's possible with the current system, given that HW and SB follow the exact same allowance system.
    You're not wrong, but the question is, "Why?" Would it be gamebreaking to allow players who skipped over the beast tribes on their way to 90 to spend a couple of weeks servicing all the beast tribes at once? I can kind of see the point of allowances for tribes that award crafting/gathering scrips, but at the moment there are only a handful of tribes that do that. For all others, I just don't see what's so bad about it.
    (0)

  10. #60
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,120
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    Remember, if you remove the tribal quest cap you will have people who will max them out on the very first day and then complain about it on every single tribe.
    They will also have to drastically reduce the amount of awarded exp from the quests as they won't be a limited daily resource anymore.

    That is a rather risky suggestion.
    Meanwhile the moogle token event just hands out the beastman tribe mounts for a few hours of grinding out tokens. lol
    (1)

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