Quote Originally Posted by Issaella View Post
I'm not saying it is. I'm saying that ranged physical generally and MCH specifically are now free kills because they have no innate defenses allowing melee to obliterate them with no fear of dying no matter how well played the rpDPS is. The melee DPS used to have to be careful because of the burst that MCH could bring to bear on demand. Now, even with burst combo you at best bring them to half health and they can then disembowel you with impunity knowing you can do nothing to stop them.

These kind of blanket nerfs/buffs with no comprehension of the impacts are absurd. I reiterate, the PvP balance team consists of a monkey banging on a keyboard with a coconut.

They wanted to increase TTK against melee, making them now unkillable to an entire group of jobs. Yet they left NIN untouched with their execute that works through Guard and gave them blanket melee DR so they have zero fear of diving into a group, obliterating the rpDPS then bailing out with their dash. I just played a match where I was literally getting chunked for 1/3 of my health by a NIN throwing a shuriken where if I'm lucky I can do that much to a melee DPS with a LB.
I agree. I'm working on damage comparisons right now versus enemy HP percentage to better portray the numbers but it is incredibly awful in Frontlines. Ranged attacks are glorified LB chargers that tickle the enemy.

Bard power shot, their charged up shot that deals more damage at longer range crits for 4.2k damage which is 7%ish of someones HP on a crit.

The empyreal arrow which builds up 3 charges that expend all at once for 3 instant attacks was dealing 1.4kx3 for less than 5k damage total as well.

I understans sqenix probably wanted longer fights, but this is an incredible amount of breathing room for the defender. I can press recuperate once to invalidate all of that and more, and its not like I have to worry about rdps killing me as melee in a stun or silence when they may as well be using squirt guns for damage.