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  1. #11
    Player
    Issaella's Avatar
    Join Date
    Apr 2021
    Posts
    115
    Character
    Emmylou Sugarbean
    World
    Famfrit
    Main Class
    Summoner Lv 40
    Quote Originally Posted by Shahar View Post
    Yeah cuz random insta-kill mechanic should be the way to balance the mode. Keep it up proud of ya
    I'm not saying it is. I'm saying that ranged physical generally and MCH specifically are now free kills because they have no innate defenses allowing melee to obliterate them with no fear of dying no matter how well played the rpDPS is. The melee DPS used to have to be careful because of the burst that MCH could bring to bear on demand. Now, even with burst combo you at best bring them to half health and they can then disembowel you with impunity knowing you can do nothing to stop them.

    These kind of blanket nerfs/buffs with no comprehension of the impacts are absurd. I reiterate, the PvP balance team consists of a monkey banging on a keyboard with a coconut.

    They wanted to increase TTK against melee, making them now unkillable to an entire group of jobs. Yet they left NIN untouched with their execute that works through Guard and gave them blanket melee DR so they have zero fear of diving into a group, obliterating the rpDPS then bailing out with their dash. I just played a match where I was literally getting chunked for 1/3 of my health by a NIN throwing a shuriken where if I'm lucky I can do that much to a melee DPS with a LB.
    (3)

  2. #12
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Leathium View Post
    I play a mch mainly in pvp, and I can tell you it procs like once every say 10-15 match, just because it unluckily killed you, doesn't mean it's a game breaking OP skill and needs to be nerfed or even removed all together, to be honest I would like it to be buffed as well and maybe have a 10% chance the closer the enemy are.
    Died to it twice in a single match. : (

    Quote Originally Posted by Thvedan View Post
    Needs a buff tbh. Having it proc maybe one per 5-10 matches isn't good. If you're unlucky to get hit by it, well rng wasn't in your favor.
    Having it proc at all isn't good. It has no place being in a competitive gamemode, this isn't Mario Party.
    (4)

  3. #13
    Player
    Issaella's Avatar
    Join Date
    Apr 2021
    Posts
    115
    Character
    Emmylou Sugarbean
    World
    Famfrit
    Main Class
    Summoner Lv 40
    Quote Originally Posted by Nikoto View Post
    Having it proc at all isn't good. It has no place being in a competitive gamemode, this isn't Mario Party.
    Neither does the amount of CC with no diminishing returns and completely buggy/laggy Purge. Pick your battles.
    (5)

  4. 07-19-2022 03:18 AM
    Reason
    i flopped

  5. #14
    Player
    Sottiri's Avatar
    Join Date
    Sep 2017
    Location
    The Feast
    Posts
    14
    Character
    Zot To
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Issaella View Post
    Counterpoint: Insta-kill should be increased to 10-15% against melee and tanks since that is the only way MCH has any chance to kill anything other than ranged now. Spite hits for only ~25-30% of the health of a melee or tank with the changes to DR. Reassemble + Drill/Saw/AA comboed with Spite now maybe does 50%. At which point the tank or melee turns around and then stunlocks and curb-stomps you into the ground.

    Meanwhile a NIN can still stunlock, burst you to 50% and then execute before you can clear the Stun with Purge and even if you could, it hits you through Guard.

    The PvP balance team currently consists of a monkey banging on a keyboard with a coconut.
    what did i just read
    (2)

  6. #15
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    There shouldn't be any OHKOs on any job.
    (6)

  7. #16
    Player
    Issaella's Avatar
    Join Date
    Apr 2021
    Posts
    115
    Character
    Emmylou Sugarbean
    World
    Famfrit
    Main Class
    Summoner Lv 40
    Player who died to Saw proc - "I just died to a super-rare insta kill. Reeeee! Nerf it now! Reeeeee!."

    Ranged physical DPS - *cricket noises* (because they all just got gap-closed, stun-locked and stomped by a melee DPS)
    (4)

  8. #17
    Player
    Ravenwatch's Avatar
    Join Date
    Sep 2020
    Posts
    92
    Character
    Hidden Street
    World
    Balmung
    Main Class
    White Mage Lv 86
    Quote Originally Posted by Shahar View Post
    Yeah cuz random insta-kill mechanic should be the way to balance the mode. Keep it up proud of ya
    I think they were being facetious and implying that melee are so durable in frontlines that the instakill novelty is their only hope.
    (0)

  9. #18
    Player
    Issaella's Avatar
    Join Date
    Apr 2021
    Posts
    115
    Character
    Emmylou Sugarbean
    World
    Famfrit
    Main Class
    Summoner Lv 40
    Quote Originally Posted by Ravenwatch View Post
    I think they were being facetious and implying that melee are so durable in frontlines that the instakill novelty is their only hope.
    Bingo.

    /10char
    (0)

  10. #19
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    774
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Leathium View Post
    I play a mch mainly in pvp, and I can tell you it procs like once every say 10-15 match, just because it unluckily killed you, doesn't mean it's a game breaking OP skill and needs to be nerfed or even removed all together, to be honest I would like it to be buffed as well and maybe have a 10% chance the closer the enemy are.
    It depends honestly, I get a CS kill almost every single match.

    I can't believe a month ago I got 3 CS kills in a row in FL.. I was actually screaming.
    (0)

  11. #20
    Player
    Ravenwatch's Avatar
    Join Date
    Sep 2020
    Posts
    92
    Character
    Hidden Street
    World
    Balmung
    Main Class
    White Mage Lv 86
    Quote Originally Posted by Issaella View Post
    I'm not saying it is. I'm saying that ranged physical generally and MCH specifically are now free kills because they have no innate defenses allowing melee to obliterate them with no fear of dying no matter how well played the rpDPS is. The melee DPS used to have to be careful because of the burst that MCH could bring to bear on demand. Now, even with burst combo you at best bring them to half health and they can then disembowel you with impunity knowing you can do nothing to stop them.

    These kind of blanket nerfs/buffs with no comprehension of the impacts are absurd. I reiterate, the PvP balance team consists of a monkey banging on a keyboard with a coconut.

    They wanted to increase TTK against melee, making them now unkillable to an entire group of jobs. Yet they left NIN untouched with their execute that works through Guard and gave them blanket melee DR so they have zero fear of diving into a group, obliterating the rpDPS then bailing out with their dash. I just played a match where I was literally getting chunked for 1/3 of my health by a NIN throwing a shuriken where if I'm lucky I can do that much to a melee DPS with a LB.
    I agree. I'm working on damage comparisons right now versus enemy HP percentage to better portray the numbers but it is incredibly awful in Frontlines. Ranged attacks are glorified LB chargers that tickle the enemy.

    Bard power shot, their charged up shot that deals more damage at longer range crits for 4.2k damage which is 7%ish of someones HP on a crit.

    The empyreal arrow which builds up 3 charges that expend all at once for 3 instant attacks was dealing 1.4kx3 for less than 5k damage total as well.

    I understans sqenix probably wanted longer fights, but this is an incredible amount of breathing room for the defender. I can press recuperate once to invalidate all of that and more, and its not like I have to worry about rdps killing me as melee in a stun or silence when they may as well be using squirt guns for damage.
    (1)

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