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  1. #31
    Player
    Leathium's Avatar
    Join Date
    Jun 2019
    Location
    Lavender Beds, Ward 7, Plot 5.
    Posts
    97
    Character
    Lea Lawrence
    World
    Louisoix
    Main Class
    Dark Knight Lv 90
    It's just laughable on how rare that insta kill chain triggers like once every damn while if you play CC, not sure how often it even procs in Frontline massive gank fest, and then who ever got killed with that once rants it's too OP and it should be removed all together, when we have melees can wipe you on a spot and you can't do anything about it, hardly anything in your kit to even counter them, else probably praying to RNGesus to trigger a chain saw insta kill proc to get rid of that obnoxious annoying mnk who is focusing you the whole match, because their meteorite stunlock combo can 100% - 0% you.
    (0)
    Lea.

  2. #32
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,985
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Leathium View Post
    Well if you want that to go, then remove the SAM LB where it instantly kill anyone has the debuff with 100% chance, remove the nin instant kill LB on anyone that is lower than 50% health with a 100% chance. and rework the mnk LB to deal half the potency it does currently, how about that? sounds fair right?
    I consider the Nin LB to absolutely be a problem as well so I'll leave that out for now, there is however a big difference between getting oneshot by a SAM and getting oneshot by Chainsaw. SAM's LB requires you to make a mistake first by attacking the SAM during their counter, Chainsaw on the other hand simply kills you through no fault of your own and no means to counter it besides "just don't get hit lol".
    (2)

  3. #33
    Player
    Leathium's Avatar
    Join Date
    Jun 2019
    Location
    Lavender Beds, Ward 7, Plot 5.
    Posts
    97
    Character
    Lea Lawrence
    World
    Louisoix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Absurdity View Post
    I consider the Nin LB to absolutely be a problem as well so I'll leave that out for now, there is however a big difference between getting oneshot by a SAM and getting oneshot by Chainsaw. SAM's LB requires you to make a mistake first by attacking the SAM during their counter, Chainsaw on the other hand simply kills you through no fault of your own and no means to counter it besides "just don't get hit lol".
    Well, you still have to waste an Analysis cooldown in hope it may proc, that's another thing to it, the 3% instant kill chance doesn't proc by only using the skill on a random target you must use an analysis for that to MAYBE proc.. while the sam for example is very common that when you are the last one in crystal someone WILL have to hit you and they get the debuff, easy 100% chance kill, can even happen literally every match if the sam is being sneaky, while the chainsaw kill? lol once every 10 to probably 20 match.. so?
    (0)
    Lea.

  4. #34
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,985
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Leathium View Post
    while the sam for example is very common that when you are the last one in crystal someone WILL have to hit you and they get the debuff, easy 100% chance kill, can even happen literally every match if the sam is being sneaky, while the chainsaw kill? lol once every 10 to probably 20 match.. so?
    No you don't. If you can't keep yourself from hitting the SAM for 5 seconds ,which is the duration of Chiten, then that's entirely on you.
    (2)

  5. #35
    Player
    Rabbid's Avatar
    Join Date
    Jul 2022
    Posts
    7
    Character
    Witchitch Evermore
    World
    Zodiark
    Main Class
    Conjurer Lv 20
    Quote Originally Posted by Leathium View Post
    Well if you want that to go, then remove the SAM LB where it instantly kill anyone has the debuff with 100% chance, remove the nin instant kill LB on anyone that is lower than 50% health with a 100% chance. and rework the mnk LB to deal half the potency it does currently, how about that? sounds fair right?
    You forgot Mch LB ;p
    Wildfire + LB combo is about 48k damage.
    Mch need something else than chainsaw.
    (2)
    Last edited by Rabbid; 07-20-2022 at 02:35 AM.

  6. #36
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    I wouldn't mind the 3% removal, if they removed every dash/teleport/charge from every melee dps so I can actually have a chance to kill one, cuz between the pathetic damage of entire MCH kit and the DR buffs, that 3% chance is the only way you can ever get a kill on a melee player.

    I actually switched from MCH to DRG, and it's so stupid how big a difference it is to get kills, so easy with this class compared to MCH, pretty sure BRD and DNC are similarly screwed from what I'm hearing.

    God I hope they remove the DR buffs next patch again so melee's at least have to think about when to charge in.
    (1)

  7. #37
    Player
    Leathium's Avatar
    Join Date
    Jun 2019
    Location
    Lavender Beds, Ward 7, Plot 5.
    Posts
    97
    Character
    Lea Lawrence
    World
    Louisoix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Absurdity View Post
    No you don't. If you can't keep yourself from hitting the SAM for 5 seconds ,which is the duration of Chiten, then that's entirely on you.
    Makes no sense, because either you predict the sam will use their chiton and then you have to just not attack them for 5 sec just watching them melting your health and then WAIT the entire 5 sec which is semi game changer if for example the sam was the last target to eliminate and win the game, or you try to kill them before they use the LB to wipe you even if you have your guard up, it's a 100% health kill, trust me it's really not a "u problem" thing.

    Quote Originally Posted by Rabbid View Post
    You forgot Mch LB ;p
    Wildfire + LB combo is about 48k damage.
    Mch need something else than chainsaw.
    Mnk combo: Rising Phoenix 3000 + phantom rush 15000 (10000 +50% bonus damage from the buff) = 18000 damage + Enlightenment 8000 damage = 26000 + Meteodrive (LB that fills VERY quickly) 12000 + 12000 (if no guard) + 12000 (from pressure point caused by Enlightenment after successful knockback) = 62000 total damage from pressing 4 buttons! That's almost the whole WAR Health which is 63000! (Without counting the damage of the dot and if you used the stun damage.. as well as other factors during the fight).

    And you want to tell me landing a wildfire on a target and then do 2 charge shots which is not instant cast skill and then assuming the target did not heal up or like didn't use guard or ran away out of sight already because you got to move slowly while casting your charged shot the basic mch attack, and then say luckly you landed 2 charged shots, and then there is one more last shot which is your LB to trigger that 12000 damage from it.. if you combine all of that with your LB as mch (36000 damage) that takes almost twice to fill up as fast as a mnk LB can fill... LITERALLY lol, and then at the very end you deal 48000... WOW! So much balance! no no I'm totally convinced that a 3% rare chance proc instant kill needs to go! (NOT!) while a mnk can solo a tank 100% to 0% if they want to, at any time, because at this rate of their LB fill speed, it feels like a skill with a little longer CD.
    (0)
    Last edited by Leathium; 07-20-2022 at 10:08 AM.
    Lea.

  8. #38
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I would much rather Analysis' effect on Chainsaw be something that can be used reliably, like a healing received debuff.

    As things stand presently, the only reason you'd be using it is out of desperation.
    (3)

  9. #39
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Leathium View Post
    Makes no sense, because either you predict the sam will use their chiton and then you have to just not attack them for 5 sec just watching them melting your health and then WAIT the entire 5 sec which is semi game changer if for example the sam was the last target to eliminate and win the game, or you try to kill them before they use the LB to wipe you even if you have your guard up, it's a 100% health kill, trust me it's really not a "u problem" thing.
    If you get Odin'd by a SAM, it is *absolutely* a you problem. Kuzushi debuff only lasts 3 sec, and the SAM can't LB if bound, stunned, silenced, etc.

    Mnk combo: Rising Phoenix 3000 + phantom rush 15000 (10000 +50% bonus damage from the buff) = 18000 damage + Enlightenment 8000 damage = 26000 + Meteodrive (LB that fills VERY quickly) 12000 + 12000 (if no guard) + 12000 (from pressure point caused by Enlightenment after successful knockback) = 62000 total damage from pressing 4 buttons! That's almost the whole WAR Health which is 63000! (Without counting the damage of the dot and if you used the stun damage.. as well as other factors during the fight).
    Phantom Rush is the last GCD of a 7 GCD combo, and the timer only lasts 10 sec. If you let the MNK line up everything like that, you fucked up.

    And you want to tell me landing a wildfire on a target and then do 2 charge shots which is not instant cast skill and then assuming the target did not heal up or like didn't use guard or ran away out of sight already because you got to move slowly while casting your charged shot the basic mch attack, and then say luckly you landed 2 charged shots, and then there is one more last shot which is your LB to trigger that 12000 damage from it.. if you combine all of that with your LB as mch (36000 damage) that takes almost twice to fill up as fast as a mnk LB can fill... LITERALLY lol, and then at the very end you deal 48000... WOW! So much balance! no no I'm totally convinced that a 3% rare chance proc instant kill needs to go! (NOT!) while a mnk can solo a tank 100% to 0% if they want to, at any time, because at this rate of their LB fill speed, it feels like a skill with a little longer CD.
    MCH is fine. You have a lot of work to do improving how you play it, but it's fine. Also, I'd recommend not using FL as the basis for balance whines, because FL is not and never has been balanced.
    (3)

  10. #40
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by KageTokage View Post
    I would much rather Analysis' effect on Chainsaw be something that can be used reliably, like a healing received debuff.

    As things stand presently, the only reason you'd be using it is out of desperation.
    Healing down would be a very nice addition to the MCH kit, but there's already so many healing down effects in the game that we're going to get all of them nerfed if we keep adding them. People are still heavily fixated on me unga bunga "burst is best" mentality but if we ever get Team Ranked we're going to see, very quickly, the reason SCH and DRK kept getting nerfed (and eventually made so that their debuffs couldn't stack) in Feast. Healing Down is *oppressive* in an organized environment.
    (0)

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