Quote Originally Posted by Stanazolol View Post
Yea, i mean its no big deal, but i pull certain rooms in such a way where i never have to stop and can run the straightest line possible to the last group before the wall. When dps pull ahead, i sometimes have to stop for a second or go through the trouble of a tab and a tomahawk.

The worst is when a dps wont pull a mob to the pack. At the end of the day its usually just easier if i stay ahead. A group of people on the same page would be most optimal, but depending on random pug dps to help me pull more optimally usually makes it less so.
Speaking as someone who mainly plays healer in group content; "Messy pulls" aren't really that big of a deal. I played last night with a newer tank that wasn't AoEing the entire time, or wasn't hitting everything, I don't know. But I would get a handful of mobs on me, the DPS would have a couple as well. Even groups that don't have those problems, if a DPS or healer gets tagged a few times while getting the mobs back to the tank it's not a big deal. Hell, DPS get an instant comm if they actually use Second Wind/Bloodbath in that scenario (I'm sure that will happen some day....).

I agree with you though, what IS a problem is DPS that don't pull the mobs they have to the tank. Tank should be paying attention and should be able to cycle to the enemy and pull it but it is much easier and better for the team if the DPS is paying attention and pulls it in to the tank.