You refer to first timers in the low ARR dungeons or something?
IF so... they need time... also what is easy for you may be overwhelming for others untill they get used to it, go with patience...
You refer to first timers in the low ARR dungeons or something?
IF so... they need time... also what is easy for you may be overwhelming for others untill they get used to it, go with patience...
I don't see anything wrong with tank pulling one or one group of mobs at a time. I don't want them to feel overwhelmed and die from it then cause the party to wipe from it.
I highly recommend Lucy Pyre’s video guide to tanking for any tank players who are still consistently doing really light dungeon pulls after reaching a high level.
Don’t like it when a DPS or healer pulls a few extra mobs from ahead? Beat them to it by pulling them first; problem solved.
Na, they said from HW dungeons onwards.
I think for low ARR dungeons, or any ARR dungeon tbh, anyone understands if the tank single-pulls.
Its literally a race with the dps to pull mobs. If you dont use sprint, a dps will pull for you. I have certain strategies for pulling certain dungeons efficiently, and dps pulling will fuck that up if im not fast as possible.I highly recommend Lucy Pyre’s video guide to tanking for any tank players who are still consistently doing really light dungeon pulls after reaching a high level.
Don’t like it when a DPS or healer pulls a few extra mobs from ahead? Beat them to it by pulling them first; problem solved.
Or be like me: in the event they do pull first, AoE what I can hit once then cycle through the aggro table and poke them with ranged atk one by one as I sprint my way to the next pack. They can take some beatingand they probably be sweating as they wait worryingly for me to take the aggro back. And nah, they won’t die :3cMajority of pullers also tend to be smart enough to pull their new friends to your AoE anyway once you’ve made your stop.
Besides, I like it to think: more damage they take = less damage I take. Kind of like having my own mobile shields momentarily. Bonus point if that puller is a melee dps who pops their Arm’s Length!
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Yea, i mean its no big deal, but i pull certain rooms in such a way where i never have to stop and can run the straightest line possible to the last group before the wall. When dps pull ahead, i sometimes have to stop for a second or go through the trouble of a tab and a tomahawk.Or be like me: in the event they do pull first, AoE what I can hit once then cycle through the aggro table and poke them with ranged atk one by one as I sprint my way to the next pack. They can take some beatingand they probably be sweating as they wait worryingly for me to take the aggro back. And nah, they won’t die :3cMajority of pullers also tend to be smart enough to pull their new friends to your AoE anyway once you’ve made your stop.
Besides, I like it to think: more damage they take = less damage I take. Kind of like having my own mobile shields momentarily. Bonus point if that puller is a melee dps who pops their Arm’s Length!
The worst is when a dps wont pull a mob to the pack. At the end of the day its usually just easier if i stay ahead. A group of people on the same page would be most optimal, but depending on random pug dps to help me pull more optimally usually makes it less so.
most the time I pull multiple groups however there few things i will pull by themself just because they are annoying to deal with. There also the case of healer failed and I lose trust in them so i go slowMay I ask why? The dungeons are not exactly hard, and are designed, post HW, to be doable by pulling 2 groups of mobs at a time. There's no reason a healer should be struggling to keep you alive, and you have your mitigations to help stay alive.
I'd also like to know why you always ignore me and others who ask you to pull more. I always politely suggest you pull more than one mob, but never once has such a tank ever responded and just keeps pulling one mob at a time. It's not just a few instances, it's EVERY instance of a tank who only pulls one mob. You guys never respond and just keep one-mob pulling.
There is absolutely zero reason to pull one group at a time. It's extremely boring, takes away what slight challenge I may have had as the healer (forcing me to just dps basically because one mob isn't enough to really require healing generally), it's slow, makes the dungeon take twice as long. Why do you insist on tanking this way?
Speaking as someone who mainly plays healer in group content; "Messy pulls" aren't really that big of a deal. I played last night with a newer tank that wasn't AoEing the entire time, or wasn't hitting everything, I don't know. But I would get a handful of mobs on me, the DPS would have a couple as well. Even groups that don't have those problems, if a DPS or healer gets tagged a few times while getting the mobs back to the tank it's not a big deal. Hell, DPS get an instant comm if they actually use Second Wind/Bloodbath in that scenario (I'm sure that will happen some day....).Yea, i mean its no big deal, but i pull certain rooms in such a way where i never have to stop and can run the straightest line possible to the last group before the wall. When dps pull ahead, i sometimes have to stop for a second or go through the trouble of a tab and a tomahawk.
The worst is when a dps wont pull a mob to the pack. At the end of the day its usually just easier if i stay ahead. A group of people on the same page would be most optimal, but depending on random pug dps to help me pull more optimally usually makes it less so.
I agree with you though, what IS a problem is DPS that don't pull the mobs they have to the tank. Tank should be paying attention and should be able to cycle to the enemy and pull it but it is much easier and better for the team if the DPS is paying attention and pulls it in to the tank.
If I'm healer and get some aggro, The first thing I do is run towards the tank in the hope he gets the aggro while i keep an eye on everybody's health. But nowadays i really don't care much to the behaviours of my team. Since they don't mess too much, I just want to finish the thing and get away with my game. I never expect perfection especialy from random players...
I agree with you though, what IS a problem is DPS that don't pull the mobs they have to the tank. Tank should be paying attention and should be able to cycle to the enemy and pull it but it is much easier and better for the team if the DPS is paying attention and pulls it in to the tank.![]()
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