Quote Originally Posted by Dubont View Post
There needs to be a reason to NOT die. Currently, people just rush in to battles with little to no strategy and when someone dies, they LAUGH, brush it off and run back to continue fighting. In 11, if you died, you were upset. Why? Because dying meant something. People did their best not to die. In 14, people think it's fun to die....this is not cool at all.

Yes, but keep in mind that in FFXI, people were sometimes SO afraid of dying that they would run away from a fight too soon and leave others to die, when if they had just stayed, they could have defeated the monster.


Quote Originally Posted by Choc View Post
I still dont like yoshis ideas for death penalty. Maybe if gil had a purpose or was even remotley difficult to obtain then things such as gear damage and paying an npc to remove status effects would actually add some level of risk.

However currently most players that arent new have millions and millions of gil with no sink and a constant income from different sources. Throwing 2k gil for guild support for example doesnt matter when you have 15 million.

Honestly I dont see any risk in dying currently without losing something valuable, and sadly the only thing valuable right now is skill points.

Yes, currently people have a lot of money. That's because there isn't a significant money sink. This would add a significant money sink. There is no changing the fact that people have a lot of money... it's a "can't be helped" sort of situation. But adding a new money sink is better than not adding one. You have to start somewhere.