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  1. #1
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    There needs to be a reason to NOT die. Currently, people just rush in to battles with little to no strategy and when someone dies, they LAUGH, brush it off and run back to continue fighting. In 11, if you died, you were upset. Why? Because dying meant something. People did their best not to die. In 14, people think it's fun to die....this is not cool at all.
    (2)

  2. #2
    Player
    Choc's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Choc Semnal
    World
    Cactuar
    Main Class
    Carpenter Lv 22
    I still dont like yoshis ideas for death penalty. Maybe if gil had a purpose or was even remotley difficult to obtain then things such as gear damage and paying an npc to remove status effects would actually add some level of risk.

    However currently most players that arent new have millions and millions of gil with no sink and a constant income from different sources. Throwing 2k gil for guild support for example doesnt matter when you have 15 million.

    Honestly I dont see any risk in dying currently without losing something valuable, and sadly the only thing valuable right now is skill points.
    (2)

  3. #3
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Dubont View Post
    There needs to be a reason to NOT die. Currently, people just rush in to battles with little to no strategy and when someone dies, they LAUGH, brush it off and run back to continue fighting. In 11, if you died, you were upset. Why? Because dying meant something. People did their best not to die. In 14, people think it's fun to die....this is not cool at all.

    Yes, but keep in mind that in FFXI, people were sometimes SO afraid of dying that they would run away from a fight too soon and leave others to die, when if they had just stayed, they could have defeated the monster.


    Quote Originally Posted by Choc View Post
    I still dont like yoshis ideas for death penalty. Maybe if gil had a purpose or was even remotley difficult to obtain then things such as gear damage and paying an npc to remove status effects would actually add some level of risk.

    However currently most players that arent new have millions and millions of gil with no sink and a constant income from different sources. Throwing 2k gil for guild support for example doesnt matter when you have 15 million.

    Honestly I dont see any risk in dying currently without losing something valuable, and sadly the only thing valuable right now is skill points.

    Yes, currently people have a lot of money. That's because there isn't a significant money sink. This would add a significant money sink. There is no changing the fact that people have a lot of money... it's a "can't be helped" sort of situation. But adding a new money sink is better than not adding one. You have to start somewhere.
    (0)

  4. #4
    Player
    Choc's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Choc Semnal
    World
    Cactuar
    Main Class
    Carpenter Lv 22
    Quote Originally Posted by Kaedan View Post
    Yes, but keep in mind that in FFXI, people were sometimes SO afraid of dying that they would run away from a fight too soon and leave others to die, when if they had just stayed, they could have defeated the monster.

    Yes, currently people have a lot of money. That's because there isn't a significant money sink. This would add a significant money sink. There is no changing the fact that people have a lot of money... it's a "can't be helped" sort of situation. But adding a new money sink is better than not adding one. You have to start somewhere.
    This would likely be something that is scaled based on your physical level, but still im guessing it would be something like 5-10k gil. The main problem is how much money we can obtain, not the sink. Getting 20-50k gil from just doing a leve is pretty absurd.

    I would prefer a sp penalty when you die.
    (1)

  5. #5
    Player
    Rebellion's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Master Rebellion
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Choc View Post
    I still dont like yoshis ideas for death penalty. Maybe if gil had a purpose or was even remotley difficult to obtain then things such as gear damage and paying an npc to remove status effects would actually add some level of risk.

    However currently most players that arent new have millions and millions of gil with no sink and a constant income from different sources. Throwing 2k gil for guild support for example doesnt matter when you have 15 million.

    Honestly I dont see any risk in dying currently without losing something valuable, and sadly the only thing valuable right now is skill points.
    I agree with you on this
    (0)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dubont View Post
    There needs to be a reason to NOT die. Currently, people just rush in to battles with little to no strategy and when someone dies, they LAUGH, brush it off and run back to continue fighting. In 11, if you died, you were upset. Why? Because dying meant something. People did their best not to die. In 14, people think it's fun to die....this is not cool at all.
    So you would rather people be angry and argue amongst party members over something trivial than just laugh it off and have fun.

    THIS is the reason why FF11 was such a pain to play and will be the reason why this game will fail if they listen to people like you.

    Look at any other MMO out there and you will see that death is a very minor inconvenience, nobody wants to play a game that is kicking them in the balls all the time, we already have fatigue, leve restrictions, accessory restrictions and countless more.
    (3)
    Last edited by Jinko; 04-09-2011 at 10:13 PM.

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