I still dont like yoshis ideas for death penalty. Maybe if gil had a purpose or was even remotley difficult to obtain then things such as gear damage and paying an npc to remove status effects would actually add some level of risk.

However currently most players that arent new have millions and millions of gil with no sink and a constant income from different sources. Throwing 2k gil for guild support for example doesnt matter when you have 15 million.

Honestly I dont see any risk in dying currently without losing something valuable, and sadly the only thing valuable right now is skill points.