And with the removal of heal bloat you can now add in a basic damage rotation.That's the problem though, you don't need it even in that 10% of content. Unless you're solo healing, you can ignore half of your toolkit and still end up overhealing because of how potent our heals are and that isn't helped at all by the fact that every other role is getting more support tools to further reduce the need of needing all these skills. Not only that but there is a ton of skill overlap that needs to be addressed.
Cure 3, Medica, Afflatus Rapture, Medica 2, Lilybell. WHY TF DO I NEED 5 AOE HEALS? 6 if you want to count Assize.
Why do I need PI, Temperance and Asylum to boost my Healing potency?
Why do I need Cure 2, Afflatus Solace, Tetra and Benediction for ST healing? Throw Cure 1 in if you want to get technical about it.
Half of my toolkit is literally overlapping to fill in the exact same purpose so why do they exist? Truth is, they don't need to exist. You could adjust CDs/Potencies and remove half of them with 0 ill effects on your capacity to heal. It's just ridiculous at this point
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