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  1. #61
    Player
    pinkbubblegum's Avatar
    Join Date
    Dec 2020
    Posts
    35
    Character
    Iris Marigold
    World
    Tonberry
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rilifane View Post
    Isn't it standard procedure by now that people who don't do things judge people that do and are unhappy with it and tell them to chill?
    I'm just saying that you guys will be a lot less upset if you accept that certain portions of the game end up getting tied to dailies/ Roulettes and the reason they run as they do is because it's to give people quick xp and tomes. Even MSQ got shaved so people would run MSQ roulette more now imho.

    Quote Originally Posted by Silver-Strider View Post
    "Roulettes aren't suppose to be fun..."
    "I never run rouls with healers anymore"
    I mean, I ran them. Then they got maxed. Then I ran them again with tanks, then my tanks got maxed. Now my DPS is maxed I don't really have a reason to run them outside of tomes and tomes are kinda... eh...
    (0)

  2. #62
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    But you’re a healer! You like to heal, right?? Like… once or twice in Byregot’s 5m encounter…

    /s
    Haha Cure goes brrrr

    I'm HELPING! c:

    Quote Originally Posted by pinkbubblegum View Post
    I'm just saying that you guys will be a lot less upset if you accept that certain portions of the game end up getting tied to dailies/ Roulettes and the reason they run as they do is because it's to give people quick xp and tomes.
    So healers aren't meant to be fun because they only exist to babysit dps and tanks and dungeons/trials aren't meant to be fun either because they only exist as chores for tomes and xp.

    What is meant to be fun in this game?
    (6)
    Last edited by Liam_Harper; 07-15-2022 at 03:09 AM.

  3. #63
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nizzi View Post
    If the healer wants to have fun, they can choose to swap off healer and queue as a DPS or tank.
    That's exactly what i did and what i recommend everyone else who takes issue with current healer design does. If they don't care about our complaints just move on and increase the queue times so they will eventually have to.
    (0)

  4. #64
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by pinkbubblegum View Post
    I'm just saying that you guys will be a lot less upset if you accept that certain portions of the game end up getting tied to dailies/ Roulettes and the reason they run as they do is because it's to give people quick xp and tomes. Even MSQ got shaved so people would run MSQ roulette more now imho.
    I don't care if the content is just a grind. I care that healers are outdated, boring messes of a role that have disjointed toolkits that are oversaturated to the 9s with redundant healing abilities that are not needed in 90% of content.
    We have nothing to do the majority of the time no matter what content we're in and that's the problem. It's not fun hitting 1 ad nauseum because you learned what to do a long time ago.
    Enemies don't crit anymore so no sudden spike in damage on the tank or any party members.
    Shield mechanics have gone ever since they removed Stoneskin back in SB, limiting what combat encounters can actually throw at healers.
    The only actual heal mechanics nowadays are "heal to full" mechanics and the double healer stack, which don't require anything that we aren't already doing

    Healers are dull af and the game making it the norm is just unacceptable to me.
    (6)

  5. #65
    Player
    pinkbubblegum's Avatar
    Join Date
    Dec 2020
    Posts
    35
    Character
    Iris Marigold
    World
    Tonberry
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    What is meant to be fun in this game?
    Playing content with friends ofc
    Doing MSQ the first time and seeing all the dungeons blind? Dang fun. Running stuff with friends who only now started playing? Also fun!

    Meeting all these people in DF or PF who are nice and silly and kind 10/10 xD

    Quote Originally Posted by Silver-Strider View Post
    I care that healers are outdated, boring messes of a role that have disjointed toolkits that are oversaturated to the 9s with redundant healing abilities that are not needed in 90% of content.
    But like with how toolkits work, if you need that for 10% of content, you're gonna be able to have access to it regardless if you're gonna be doing that 10% of content or not... And asking them to make content in the 90% that will get tied to Roulettes harder defeats the purpose of having them be in Roulettes.
    (0)

  6. #66
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by pinkbubblegum View Post
    Playing content with friends ofc
    Doing MSQ the first time and seeing all the dungeons blind? Dang fun. Running stuff with friends who only now started playing? Also fun!

    Meeting all these people in DF or PF who are nice and silly and kind 10/10 xD



    But like with how toolkits work, if you need that for 10% of content, you're gonna be able to have access to it regardless if you're gonna be doing that 10% of content or not... And asking them to make content in the 90% that will get tied to Roulettes harder defeats the purpose of having them be in Roulettes.
    All of those things DPS mains get to do while not spending 90% of their time pressing 1111111111111111111.
    (7)

  7. #67
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by pinkbubblegum View Post
    But like with how toolkits work, if you need that for 10% of content, you're gonna be able to have access to it regardless if you're gonna be doing that 10% of content or not... And asking them to make content in the 90% that will get tied to Roulettes harder defeats the purpose of having them be in Roulettes.
    That's the problem though, you don't need it even in that 10% of content. Unless you're solo healing, you can ignore half of your toolkit and still end up overhealing because of how potent our heals are and that isn't helped at all by the fact that every other role is getting more support tools to further reduce the need of all these skills. Not only that but there is a ton of skill overlap that needs to be addressed.

    Cure 3, Medica, Afflatus Rapture, Medica 2, Lilybell. WHY TF DO I NEED 5 AOE HEALS? 6 if you want to count Assize.
    Why do I need PI, Temperance and Asylum to boost my Healing potency?
    Why do I need Cure 2, Afflatus Solace, Tetra and Benediction for ST healing? Throw Cure 1 in if you want to get technical about it.

    Half of my toolkit is literally overlapping to fill in the exact same purpose so why do they exist? Truth is, they don't need to exist. You could adjust CDs/Potencies and remove half of them with 0 ill effects on your capacity to heal. It's just ridiculous at this point
    (1)
    Last edited by Silver-Strider; 07-15-2022 at 09:29 PM.

  8. #68
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Silver-Strider View Post
    That's the problem though, you don't need it even in that 10% of content. Unless you're solo healing, you can ignore half of your toolkit and still end up overhealing because of how potent our heals are and that isn't helped at all by the fact that every other role is getting more support tools to further reduce the need of needing all these skills. Not only that but there is a ton of skill overlap that needs to be addressed.

    Cure 3, Medica, Afflatus Rapture, Medica 2, Lilybell. WHY TF DO I NEED 5 AOE HEALS? 6 if you want to count Assize.
    Why do I need PI, Temperance and Asylum to boost my Healing potency?
    Why do I need Cure 2, Afflatus Solace, Tetra and Benediction for ST healing? Throw Cure 1 in if you want to get technical about it.

    Half of my toolkit is literally overlapping to fill in the exact same purpose so why do they exist? Truth is, they don't need to exist. You could adjust CDs/Potencies and remove half of them with 0 ill effects on your capacity to heal. It's just ridiculous at this point
    And with the removal of heal bloat you can now add in a basic damage rotation.
    (2)

  9. #69
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    744
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GoatOfWar View Post
    And with the removal of heal bloat you can now add in a basic damage rotation.
    But what would be the system here? A basic 1,2,3?

    And what about being forced to interupt? Does it mean you need to start at 1 again. If so, this already creates a problem in which healers are essentialy forced to delay heals etc. I dont want any system in which teammates have to suffer (die, or waste a lot of cooldowns) because i had to compensate for a combo. If i need to use a GCD heal, there should be no reason to not do that! Healing must get priority on a healer (if thats demanded by the team). DPS is still just idle time filler (even though idle times are 80%+).

    And if it just remembers the position in the combo, what is the use of its existance? You might as well just place everything on 1 button again, which negates the need for the combo system in it. This is why healers currently only have 1 spammable single target dps ability, and 1 AoE based one. While not the most interesting, its effective at what it is supposed to do.

    I would realy like to see other systems, but so far most of the ones that other roles have, just create flaws that a healer should not have.

    The only way i could come up with that does create some additional options was:
    1 button is the spammable dps (lets say 225 potency), and upon each usage, the 2 button gets charged (for example 50 per cast, starts at 200 potency, but can charge to 700). This allows potency optimizing as a mechanic, while essentialy it will not disrupt healing since the mechanic is completely seperated. If we want to interweave them a bit, we could also make GCD healing charge the 2 button (let say we even give it a value of 150 for this, making the dps reduction reduced slightly). But if this is a good system, i dont know.
    (0)

  10. #70
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    It works for tanks. Why wouldn't it work for healers? Heals or ogcd's do not have to interrupt the combo.
    (0)

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