Quote Originally Posted by ICountFrom0 View Post
Could somebody explain what the problem is?
Seriously asking here.

They took away a button that lets you crit once every 90ish seconds, and instead put autocrits on everything you would have used it on, giving you three or four times more crits?
Kaiten used to increase the next weaponskill's damage by 50% at the cost of 20 kenki while being a really solid job to feed raid buffs (more raw damage = more benefit). Now the kenki gauge exists nearly solely to use shinten, a skill that previously existed only to prevent overcapping, the autocrits have reduced the synergy samurai had with raid buffs, the potencies have been adjusted so it's theoretically about 3 dps different, but in practice the big hits you used to build towards don't hit as hard, particularly if you compare a direct crit then to now and their stated justification "bloat" does not seem to have been achieved. (the justification has been translated various ways, but seeing as shinten and kaiten have similar costs, it works out to the reduction of about 1 action per minute, or the removal of one button that added some depth to the job rather than the consolidation of the imaginatively named shoha and shoha 2).

Personally I think the bad path started with the removal of Seigan (that counter thingy), but most people are fine with that.