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  1. #121
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    In cases like those I don't to much care about a GMs judgment. You can't exactly claim YPYT just seeks to undermine a group when it could just be people who rather stick to their own pace which isn't malicious at at. GMs punishing that is basically them saying "were gonna punish you because you didn't give in to being forced to do more than you may be comfy with" and thats backwards.

    Also can't claim DPS pulling are doing it for the party as how exactly do we know this? I've only ever seen 1 dps pull ahead while me and the other dps focus on what the tank actually pulled. In that vein to me it seems like that dps is only concerned with clearing fast for themselves as they often dip from dungeons right away when it's finished without saying a word.

    It's amazing how bent out of shape folks get if they have to spend just a few extra minutes doing something. Reporting for this this petty is ridiculous ESPECIALLY when "you NEVER encounter it if you never pull ahead ". It's LITERALLY an issue you can avoid
    As someone who pulls ahead as a DPS, heres what happens:

    tank gets an extra couple seconds of free mitigation (DPS health bar is free mitigation)
    extra “slow” debuff on mobs (melee and phys ranged have arms length as well, which effectively doubles the time it lasts)
    the party either goes through those mobs as well, or wipes and tries again.
    the time inbetween bosses is cut short
    tanks actually get to do full cooldown rotations rather than just using their one 60 sec cd on cd
    DPS actually get to use more of their aoe kit
    healers actually have something to heal rather than spamming 11111111111111111

    Heres what happens when I dont:
    tank does not get an extra couple seconds of free mitigation
    mobs do not get the double slow debuff
    the party either goes through those mobs or wipes and tries again.
    the time inbetween bosses is not cut short.
    tanks do not get to learn a full cd rotation when fighting mobs
    DPS do not get to use their whole aoe kit
    healers do not have anything to heal until they touch the boss

    i see no losses to pulling.
    (5)

  2. #122
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BaconBits View Post
    I now have the mental image of hagare sobbing on command while Reinha drinks from a juice box labeled Tank Tears in my head.
    I am unworthy /grovel
    (0)

  3. #123
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Then all I can say is, I'm glad im not the kind to force other players to play in a way they may not be comfy with (provided they arent doing anything wrong). I don't devolve the tank role down to some peon that has to ebb n flow with the wants of others in the group (whether that 1, 2 or 3 people). Tanks are suppose to set the pace, but it would seem that's a taboo concept. Single mob pulling isn't even remotely wrong but again, speed speed speed
    (9)

  4. #124
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,053
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Then all I can say is, I'm glad im not the kind to force other players to play in a way they may not be comfy with (provided they arent doing anything wrong). I don't devolve the tank role down to some peon that has to ebb n flow with the wants of others in the group (whether that 1, 2 or 3 people). Tanks are suppose to set the pace, but it would seem that's a taboo concept. Single mob pulling isn't even remotely wrong but again, speed speed speed
    In the end it really comes down to majority wins the game.

    If you have at least 2 players who wants a faster pull, the ones that don’t will have to deal with it, or use the door themselves.
    (10)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  5. #125
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Then all I can say is, I'm glad im not the kind to force other players to play in a way they may not be comfy with (provided they arent doing anything wrong). I don't devolve the tank role down to some peon that has to ebb n flow with the wants of others in the group (whether that 1, 2 or 3 people). Tanks are suppose to set the pace, but it would seem that's a taboo concept. Single mob pulling isn't even remotely wrong but again, speed speed speed
    So the tank sets the pace in your opinion. Which automatically means that the tank is potentially forcing others to play in a way they may not be comfortable with. But that is okay?
    The tank is the only role that gets to decide what the group does even if, as you say, that goes against 3 others? So if the tank decided to wall to wall and the healer can handle it but isn't comfortable with, that's okay because the tank decided it? Or even the dps are not comfortable with it for whatever reason?

    In the end majority wins, whether that's slow or big pulls as long as they can handle it. Not chosing the blue role or the green role or the red role.

    Besides, just use the party chat. It exists for a reason, just communicate your needs, be friendly about it and you won't have to fear the ToS brigade. If the someone asks to go slow and the rest agrees, then I'll go slow or leave - simple as that. I don't have the right to set anything, the majority does. If I took a long break and want to go slow to get back into it, I'll tell the party and if they are all in agreement that I can still go fast, they can handle it I'll go fast or leave and practice elsewhere.
    (6)
    Last edited by Rilifane; 07-14-2022 at 11:13 PM.

  6. #126
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    The one flaw to so many saying just talk it out in the dungeon at least for me is I am incapable of typing in chat while running after the tank or DPSing. If I get a breakneck tank I have no choice but to frantically try to keep up. There is no opportunity to ask the tank to slow down a tad please.
    (3)

  7. #127
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Tank threat #20567
    This'll be the one, guys!
    (2)

  8. #128
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    This topic got me laughing.

    First you have players hollering in another post that “must w2w in 50+ dungeons” because it’s the “norm”. And then this.

    1. It could be a bot. Did Sirensong Sea and had what we believed to be a tank bot. Never grabbed aggro with AoEs. Didn’t use defensive skills. Stood in stuff …
    2. Many players don’t talk anymore since there are so many petty people out there who will report for nothing. And SE CSR are horrendous
    3. A player coming from another game used to pulling one mob at a time

    But you also have choices

    1. Kick the tank if all others in the party are in agreement
    2. Leave and take the 30 minute penalty
    3. Stay and grumble
    (1)

  9. #129
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Bunnycake View Post
    Mentor here, been playing for years and I still get lost in The Thousand Maws of Toto-Rak D; if I'm the healer I just pray the tanks knows the way lololol
    Lucky for you the revamp made the dungeon straight forward!
    (3)

  10. #130
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,847
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    as a healer, I appreciate the tank asking what they can pull, always very polite in my opinion.

    If they are asking, to me, it means they should know what they are doing in terms of mitigation and what they can handle. I am not playing in a burning house, so if they want to single pull, thats their call, means I can do more than healing usually.

    I remember a dps leaving only once. was early in the expansion and three of us were new to the dungeon, we stated as much, that we had never done it before. so we werent wall to walling it and the dps got upset and left before the first boss. even with their replacement, we finished the dungeon long before their penalty timer would have run out.

    not saying one group at a time or wall to wall is bad, but people need to realize not everyone is them, sometimes people want to learn what is there, or not comfy tanking. life goes on, its a game.. relax.... and it still wont take an hour to finish....
    (3)

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