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  1. #1
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Many people can't play long. It saves them time and the majority appreciate it with their body language or commendations.
    Two or three minutes arent that long...yeah this is the WOW mentality.

    This aint WOW.

    As for 'commendations"..you may obsess over those, i dont. If you are....then stop. Commendations arent a "medal" to boast about.

    If you don't pull big, sometimes people complain but they never do when they are big.
    Ive seen parties wipe when they pull big..so no, wrong.

    Small pulls double the amount of time the dungeon takes. If you are confident enough to pull big then there isn't much reason to take twice as long.
    Rubbish.

    It challenges yourself to use mitigation better, the healer to heal more and the DPS to think of how to kill a crowd of enemies as fast as they kill a single one. By doing them it educates people how to do them.
    There is no hurry and no rush and no fire...two minutes more wont hurt anyone.
    (4)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,738
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VelKallor View Post
    Two or three minutes arent that long...yeah this is the WOW mentality.
    If there are 4 sets of mobs before each boss, split between 1 wall and it takes 2 minutes for DF players to aoe each of them down, then it would take 4 minutes before each boss with big pulls and 8 minutes before each boss with small pulls. Multiply that by 3 and you get 12 minutes and 24 minutes respectively. It stands to reason that if you spend twice as long killing mobs then the dungeon run is almost twice as long too.

    My runs used to be 30-40 minutes and became 16 minutes when I started pulling more. When I did a dungeon a while ago that normally takes me 16 minutes as a tank, it took twice as long because we got a tank that was doing small pulls and it wasted enough time that we didn't do the second roulette that was planned.

    Ive seen parties wipe when they pull big..so no, wrong.
    Just because they wipe when they pull big doesn't mean that people complain. I don't personally wipe, so I can only speak from the perspective of a tank that doesn't pull more than he can handle. In ARR dungeons such as Snowcloak it's long been common for tanks to go and pull 4 packs instead of 2 and then die, but that has more to do with their judgement rather than the fact they did big pulls.

    Quote Originally Posted by Arazehl View Post
    A good tank will ask if anyone is new to a dungeon.
    This question is unnecessary because it will show them as viewing a cutscene and usually they will have sprout or returner status as well. Then the game will go further and say that someone in the duty is new.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: