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  1. #21
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    522
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by OskarXCI View Post
    The idea was that one team would hold 4+ bases throughout the match but when they added respawn invincibility, it made going for 4+ bases too risky. While respawn invincibility had little to no effect on Seal Rock and Shatter, it more or less broke the intended match flow on Secure. The 1600 Tactical Rating needed to win a match is simply too much at the moment. They need to lower it to 1400 or increase TR gain from everything. Preferably both.
    I wish I was in that time period. I was always taught to hold up to 3 bases. At one point (during Stormblood) it was very rare to see the ABC strategy being used. Still, it was a year before a duo premade taught me how to properly play objectives in secure. These days I'll still play for multiple bases when people go mid for the nodes. I just dont commit as often since defense has went up across the board.
    (1)

  2. #22
    Player
    Ghost_of_Ebina's Avatar
    Join Date
    Oct 2021
    Location
    グリダニア
    Posts
    345
    Character
    Kill-or Die
    World
    Bahamut
    Main Class
    Viper Lv 100
    I still love knocking people off ramparts and watching them fall to their demise. Not really possible in other maps.
    (0)

  3. #23
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    461
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    I think the opposite. This is the only decent map on Frontline. The others are just an RNG mess. RNG shouldn't be a factor in PVP.

    Frontline just sucks in general. I just want to get the achievements and never play it again.
    (3)

  4. #24
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mistress_Irika View Post
    I wish I was in that time period. I was always taught to hold up to 3 bases. At one point (during Stormblood) it was very rare to see the ABC strategy being used. Still, it was a year before a duo premade taught me how to properly play objectives in secure. These days I'll still play for multiple bases when people go mid for the nodes. I just dont commit as often since defense has went up across the board.
    ABC strategy?

    Yeah, 4.3 to 4.56 was peak Secure. Less going back and forth between the two bases close to your home base, and longer engagements with other teams. Situations where all three teams were gathered at one point, that wasn't the middle of the map, was quite common. The map has no RNG so brute force reigned supreme, so to speak.

    Actually, with the increased defense for everyone, I have experienced that people are more willing to engage an enemy team, even if they don't a clear number advantage. It's tanks going in and trying to bait enemy players so teammates can focus on enemy player at a time. And then the rest of your team realizes what's going on and joins the battle. It may become a stalemate but at least teams are fighting each other.
    (0)

  5. #25
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    I doubt SE ever would change borderland ruin or seal rock.
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  6. #26
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by OskarXCI View Post
    The map had its makeover with 4.3 and until they added invincibility with 4.56, the map was perfectly fine. Matches ended in a timely manner since TR generated from holding bases were higher due to teams trying to hold all 6 bases on the map. Invincibility changed the meta, matches would last longer, often till the time limit was reached, like what see now.
    I've played all the versions of secure and I don't remember a single point in time when it was normal to hold more than 3 bases for any reasonable amount of time. Usually it was just a take an empty flag and then leave kinda deal when it came to the base mostly because camping the base meant the other team who isn't fighting anyone just takes everything else. Spawn camping was getting points through kills for the most part not the actual bases. At least that's the experience I remember.
    (1)

  7. #27
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mutemutt View Post
    I've played all the versions of secure and I don't remember a single point in time when it was normal to hold more than 3 bases for any reasonable amount of time. Usually it was just a take an empty flag and then leave kinda deal when it came to the base mostly because camping the base meant the other team who isn't fighting anyone just takes everything else. Spawn camping was getting points through kills for the most part not the actual bases. At least that's the experience I remember.
    Check the first post in the thread. I added some information on how bases work. On Secure, you are supposed hold as many bases as you can and brute force the other teams. You gain way more TR if you manage to hold 4+ bases rather than trying to go for as many K.Os as possible.
    (0)

  8. #28
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by OskarXCI View Post
    Check the first post in the thread. I added some information on how bases work. On Secure, you are supposed hold as many bases as you can and brute force the other teams. You gain way more TR if you manage to hold 4+ bases rather than trying to go for as many K.Os as possible.
    I know exactly how they work, I'm telling you what I remember about how people actually played it. When one team focused a bunch of people on camping another's base, the third team would just take the other ones.
    (0)

  9. #29
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mutemutt View Post
    I know exactly how they work, I'm telling you what I remember about how people actually played it. When one team focused a bunch of people on camping another's base, the third team would just take the other ones.
    That happened, true. But if it's a good strategy depends on which team was in the lead at the time. Either way, situations like that are may more interesting than the usual meta of only getting 3 bases and then be passive, causing matches to last way longer as a result.
    (0)

  10. #30
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    It is tied worst map with Seal Rock.
    (0)

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