Quote Originally Posted by Mutemutt View Post
Anyway, the actual change that made this mode take forever is that they changed how the node points are awarded. Originally, it was whichever team did the most damage took all of the points. This includes the big node that pops up at the 10 min mark. Typically the game would end there or at the next set of node pops, because one team would get a huge bump in score. When secure returned they changed the node points to be awarded like in shatter, so all the teams stay much closer together now.

But yeah, I think they should up the value of controlling the flags so that the game ends sooner
The change to how TR were awarded from drones/node had both positive and negative effects. When it was all or nothing, the team that got the large node would 8/10 times win the match . There was little chance for the other teams to catch up because the team in the lead would play very defensively. The large node had too much influence on the outcome of the match. It made holding bases kinda pointless.

The map had its makeover with 4.3 and until they added invincibility with 4.56, the map was perfectly fine. Matches ended in a timely manner since TR generated from holding bases were higher due to teams trying to hold all 6 bases on the map. Invincibility changed the meta, matches would last longer, often till the time limit was reached, like what see now.