Quote Originally Posted by OskarXCI View Post
The map had its makeover with 4.3 and until they added invincibility with 4.56, the map was perfectly fine. Matches ended in a timely manner since TR generated from holding bases were higher due to teams trying to hold all 6 bases on the map. Invincibility changed the meta, matches would last longer, often till the time limit was reached, like what see now.
I've played all the versions of secure and I don't remember a single point in time when it was normal to hold more than 3 bases for any reasonable amount of time. Usually it was just a take an empty flag and then leave kinda deal when it came to the base mostly because camping the base meant the other team who isn't fighting anyone just takes everything else. Spawn camping was getting points through kills for the most part not the actual bases. At least that's the experience I remember.