My tank was fine. The crafted gear was enough for dungeons and EX trials. I casually picked up radiant to upgrade when aglaia came out just to make life a tiny bit easier.Let's be fair, it's another one of those archaic systems that needs to go. Time gating for what exactly? I thought the entire purpose of the job system was to be alt friendly. It's really not. The gear is 10ilvls behind raid gear anyway so you cant get best in slot unless you raid every week or wait a bajillion weeks for them to finally uncap the savage or release the odd number patch.
It's was absolutely miserable as a tank this tier having to wait 7 weeks to just get enough tomes for one job. Then there is also the case of the outcast melee Ninja. The only job in any role not to share accessories. For some reason it still scales with DEX instead of STR.
They need to remove the weekly cap and just let players work away. They cant get the actual bis straigt away anyway so they have to come back for Savage lockouts. At least let people have some semblance of fun on other jobs while we wait for no reason. Game has over 12 jobs to gear now. 4-7 weeks per job you're looking around 35 weeks just to get the tome side sorted.
They just need to come up with a better way of handling alt jobs. The time gating keeps population relatively flat throughout a patch cycle which is great for someone who plays casually like me.Let's be fair, it's another one of those archaic systems that needs to go. Time gating for what exactly? I thought the entire purpose of the job system was to be alt friendly. It's really not. The gear is 10ilvls behind raid gear anyway so you cant get best in slot unless you raid every week or wait a bajillion weeks for them to finally uncap the savage or release the odd number patch.
It's was absolutely miserable as a tank this tier having to wait 7 weeks to just get enough tomes for one job. Then there is also the case of the outcast melee Ninja. The only job in any role not to share accessories. For some reason it still scales with DEX instead of STR.
They need to remove the weekly cap and just let players work away. They cant get the actual bis straigt away anyway so they have to come back for Savage lockouts. At least let people have some semblance of fun on other jobs while we wait for no reason. Game has over 12 jobs to gear now. 4-7 weeks per job you're looking around 35 weeks just to get the tome side sorted.
My suggestion would be that the capped tomestones would be used to purchase a "license" to be able to buy a piece of equipment for any job. Then, you can purchase the actual equipment with the non-capped Tomestones. So, I gather 850 Astronomy tomestones and purchase a "Radiant Chest License" then I can buy a Fending Chest with the non-capped tomestones and maybe later on buy a Healing one, then a Casting one.
It keeps the overall "speed limit," where you can't quickly over gear a single job to maintain population while also giving people who play alt jobs the ability to keep all of their jobs geared at the same level, instead of needing to choose what jobs you gear up. Savage gear could be handled similarly, you get tokens to buy a license to use non-capped tomestones to purchase a piece of gear.
It's not only important from a population balancing standpoint, it's also important to keep players' power levels relatively close together. If you didn't have some way to time gate, you'd have PF groups requiring BiS to join 2 days after the tier drops.
The system ain't broke. It doesn't need fixing. It's been like this for years. Everyone gets a proper return on the work they put in. People need to let go of this idea that they're suffering just because they're not at the max, when they're not even doing the max content.
The time gate is there so that new content doesn't die too fast.
Consuming content is always several time faster than creating content. So this is a compromise in order to keep the content relevant (and the subscribers subscribed).
Two things about the time gate and limit on Tomestones need to be taken into account. First is that the top end Gear's only real use is for the current endgame. Nothing outside it be it MSQ in later patches or content unrelated to savage/ultimate/unreal raids/trials will barely require you to climb above MSQ. Second - Tomestones aren't your only source of gear. You can craft or buy from crafter or you can, you know, start clearing content. In addition to Tomestones youcan get Ilvl gear from the Alliance Raid (currently limited to 1 per week, yes). You also get a decent gear from Normal Raid which had its restrictions lifted recently. It's all up to you how you mix and match those methods.
The content dies fast regardless of gear levels. Savages are done in a week or two as are Ultimates. The "gear" inflation comes after the fact.
It makes doing older Ex's (mount farms) and Savages easier to accomplish.Two things about the time gate and limit on Tomestones need to be taken into account. First is that the top end Gear's only real use is for the current endgame. Nothing outside it be it MSQ in later patches or content unrelated to savage/ultimate/unreal raids/trials will barely require you to climb above MSQ. Second - Tomestones aren't your only source of gear. You can craft or buy from crafter or you can, you know, start clearing content. In addition to Tomestones youcan get Ilvl gear from the Alliance Raid (currently limited to 1 per week, yes). You also get a decent gear from Normal Raid which had its restrictions lifted recently. It's all up to you how you mix and match those methods.
World firsts are not representative of the normal player base. Most people are not clearing savage, let alone ultimate in the first week or two.
Then use all the methods available to you to get that gear. At this point the stuff is balanced in its own way. Getting ilv 600 from savages is at the moment (as they lifted the limits) the fastest but also requires specific skills. Crafting only requires you to have materials or gil while Tomestones are capped but also don't require you to even touch the endgame content.
Rather than have the weekly reset it should have been so that it was just a cap of how many tomestones you could farm and each week that cap increased by the well... weekly.
That way late-comers or people who missed a week aren't screwed over, and people don't have to perfectly cap their tomestones each week because it carries over to the next.
Highlighting the important point there.Rather than have the weekly reset it should have been so that it was just a cap of how many tomestones you could farm and each week that cap increased by the well... weekly.
That way late-comers or people who missed a week aren't screwed over, and people don't have to perfectly cap their tomestones each week because it carries over to the next.
Who is screwed and how/where? You miss one of 16 weeks and that's somehow a big deal?
Last edited by Deveryn; 07-13-2022 at 04:43 PM.
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