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  1. #61
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Asako View Post
    Let's be fair, it's another one of those archaic systems that needs to go. Time gating for what exactly? I thought the entire purpose of the job system was to be alt friendly. It's really not. The gear is 10ilvls behind raid gear anyway so you cant get best in slot unless you raid every week or wait a bajillion weeks for them to finally uncap the savage or release the odd number patch.

    It's was absolutely miserable as a tank this tier having to wait 7 weeks to just get enough tomes for one job. Then there is also the case of the outcast melee Ninja. The only job in any role not to share accessories. For some reason it still scales with DEX instead of STR.

    They need to remove the weekly cap and just let players work away. They cant get the actual bis straigt away anyway so they have to come back for Savage lockouts. At least let people have some semblance of fun on other jobs while we wait for no reason. Game has over 12 jobs to gear now. 4-7 weeks per job you're looking around 35 weeks just to get the tome side sorted.
    My tank was fine. The crafted gear was enough for dungeons and EX trials. I casually picked up radiant to upgrade when aglaia came out just to make life a tiny bit easier.
    (1)

  2. #62
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Asako View Post
    Let's be fair, it's another one of those archaic systems that needs to go. Time gating for what exactly? I thought the entire purpose of the job system was to be alt friendly. It's really not. The gear is 10ilvls behind raid gear anyway so you cant get best in slot unless you raid every week or wait a bajillion weeks for them to finally uncap the savage or release the odd number patch.

    It's was absolutely miserable as a tank this tier having to wait 7 weeks to just get enough tomes for one job. Then there is also the case of the outcast melee Ninja. The only job in any role not to share accessories. For some reason it still scales with DEX instead of STR.

    They need to remove the weekly cap and just let players work away. They cant get the actual bis straigt away anyway so they have to come back for Savage lockouts. At least let people have some semblance of fun on other jobs while we wait for no reason. Game has over 12 jobs to gear now. 4-7 weeks per job you're looking around 35 weeks just to get the tome side sorted.
    They just need to come up with a better way of handling alt jobs. The time gating keeps population relatively flat throughout a patch cycle which is great for someone who plays casually like me.

    My suggestion would be that the capped tomestones would be used to purchase a "license" to be able to buy a piece of equipment for any job. Then, you can purchase the actual equipment with the non-capped Tomestones. So, I gather 850 Astronomy tomestones and purchase a "Radiant Chest License" then I can buy a Fending Chest with the non-capped tomestones and maybe later on buy a Healing one, then a Casting one.

    It keeps the overall "speed limit," where you can't quickly over gear a single job to maintain population while also giving people who play alt jobs the ability to keep all of their jobs geared at the same level, instead of needing to choose what jobs you gear up. Savage gear could be handled similarly, you get tokens to buy a license to use non-capped tomestones to purchase a piece of gear.

    It's not only important from a population balancing standpoint, it's also important to keep players' power levels relatively close together. If you didn't have some way to time gate, you'd have PF groups requiring BiS to join 2 days after the tier drops.
    (3)

  3. #63
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    The system ain't broke. It doesn't need fixing. It's been like this for years. Everyone gets a proper return on the work they put in. People need to let go of this idea that they're suffering just because they're not at the max, when they're not even doing the max content.
    (1)

  4. #64
    Player
    rxantos's Avatar
    Join Date
    Mar 2020
    Posts
    146
    Character
    Celes Bradford
    World
    Typhon
    Main Class
    Paladin Lv 100
    The time gate is there so that new content doesn't die too fast.
    Consuming content is always several time faster than creating content. So this is a compromise in order to keep the content relevant (and the subscribers subscribed).
    (2)

  5. #65
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Two things about the time gate and limit on Tomestones need to be taken into account. First is that the top end Gear's only real use is for the current endgame. Nothing outside it be it MSQ in later patches or content unrelated to savage/ultimate/unreal raids/trials will barely require you to climb above MSQ. Second - Tomestones aren't your only source of gear. You can craft or buy from crafter or you can, you know, start clearing content. In addition to Tomestones youcan get Ilvl gear from the Alliance Raid (currently limited to 1 per week, yes). You also get a decent gear from Normal Raid which had its restrictions lifted recently. It's all up to you how you mix and match those methods.
    (1)

  6. #66
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by rxantos View Post
    The time gate is there so that new content doesn't die too fast.
    Consuming content is always several time faster than creating content. So this is a compromise in order to keep the content relevant (and the subscribers subscribed).
    The content dies fast regardless of gear levels. Savages are done in a week or two as are Ultimates. The "gear" inflation comes after the fact.

    Quote Originally Posted by Jaquan View Post
    Two things about the time gate and limit on Tomestones need to be taken into account. First is that the top end Gear's only real use is for the current endgame. Nothing outside it be it MSQ in later patches or content unrelated to savage/ultimate/unreal raids/trials will barely require you to climb above MSQ. Second - Tomestones aren't your only source of gear. You can craft or buy from crafter or you can, you know, start clearing content. In addition to Tomestones youcan get Ilvl gear from the Alliance Raid (currently limited to 1 per week, yes). You also get a decent gear from Normal Raid which had its restrictions lifted recently. It's all up to you how you mix and match those methods.
    It makes doing older Ex's (mount farms) and Savages easier to accomplish.
    (1)

  7. #67
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    The content dies fast regardless of gear levels. Savages are done in a week or two as are Ultimates. The "gear" inflation comes after the fact.
    World firsts are not representative of the normal player base. Most people are not clearing savage, let alone ultimate in the first week or two.
    (3)

  8. #68
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by Deceptus View Post
    It makes doing older Ex's (mount farms) and Savages easier to accomplish.
    Then use all the methods available to you to get that gear. At this point the stuff is balanced in its own way. Getting ilv 600 from savages is at the moment (as they lifted the limits) the fastest but also requires specific skills. Crafting only requires you to have materials or gil while Tomestones are capped but also don't require you to even touch the endgame content.
    (0)

  9. #69
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Rather than have the weekly reset it should have been so that it was just a cap of how many tomestones you could farm and each week that cap increased by the well... weekly.

    That way late-comers or people who missed a week aren't screwed over, and people don't have to perfectly cap their tomestones each week because it carries over to the next.
    (1)

  10. #70
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Rather than have the weekly reset it should have been so that it was just a cap of how many tomestones you could farm and each week that cap increased by the well... weekly.

    That way late-comers or people who missed a week aren't screwed over, and people don't have to perfectly cap their tomestones each week because it carries over to the next.
    Highlighting the important point there.

    Who is screwed and how/where? You miss one of 16 weeks and that's somehow a big deal?
    (1)
    Last edited by Deveryn; 07-13-2022 at 04:43 PM.

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