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  1. #51
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    Time gate? I'm not so certain about that. I believe the cap actually incentivizes players to run content.
    Disagree. If you're trying hard you can hit the cap in 1-3 days. What's the point of running anything (casual) after that? There's no benefit at all.

    Quote Originally Posted by Gemina View Post
    Very similar thing happened when they removed the weekly cap on scrips. I stopped farming them. I quickly noticed how I didn't even need to be doing that. And I was just grinding those scrips for the sake of not losing out on a currency I'm not even using.

    . . . However, I do acknowledge that doing roulettes does help the community, so I still cap those tomes weekly. It's just a chore.
    These two statement (IMHO) are contradictory. First you say you're only doing it to not lose out on currency but then you say you acknowledge it helps the community. Which is it?

    Like I said above, when I cap tomes, I stop running roulettes because there's no incentive to anymore.

    At least with 900 you're guaranteed credit for an Expert (90) and beast tribes (15) a day.
    (1)
    Last edited by Deceptus; 07-09-2022 at 02:49 AM.

  2. #52
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SamSmoot View Post
    I'll hit the Astronomy tomestone weekly cap tomorrow (5 more). What's the purpose of this limit? All it seems to do is limit time played. If I run a lot of hunt trains, I can reach 450 in 2-3 days.
    (I won't have much reason to log on until next Tuesday after I've collected 450.)
    A poor excuse to keep you waiting/sub for 3-4 months meanwhile there is no relevant content to do.
    (0)

  3. #53
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,693
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Doc_Seraph View Post
    Kupo <3 when we run roulettes and get templated down in ilvl...does having better gear have any noticeable effect?
    The only effect your gear choice has above the item level sync is which substats your gear has, not the amount of them. Piety or tenacity over Critical Hit is not usually optimal. Materia does not count.

    if not the only reason to get top gear is to run savage otherwise kupo *shrugs*
    Ultimate, extreme trials, expert roulette, level 90 normal raids, level 90 normal trials, hunts, maps, quests and level 89-90 fates. You don't need the better gear for these, but killing them faster is nice and it's a flex.

    Quote Originally Posted by Valfreyja View Post
    There is a stat-cap in every dungeon or raid.
    I wouldn't describe it like this and this is not strictly true for the latest dungeons at level 90.

    There is a Level Sync which is applied to any content below your level. Level Sync includes an item level sync to the maximum item level of the expansion it's from. The maximum item levels for 50, 60, 70 and 80 are 130, 270, 400 and 530 respectively. Leveling dungeons sync your item level to something slightly above those, such as 403, 406, 409, 412, 415 or 418 for 64-69 respectively.

    There is an Item Level Sync which is applied to certain dungeons and story mode trials. If you are the same level as the content and level sync doesn't apply to you, you will still get synced to this item level.

    We will experience Item Level Sync in level 90 dungeons to prevent them from becoming too easy later in the expansion, but it's not used for level 90 content with 8 or 24 people.
    (0)
    Last edited by Jeeqbit; 07-09-2022 at 03:08 AM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #54
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    Disagree. If you're trying hard you can hit the cap in 1-3 days. What's the point of running anything (casual) after that? There's no benefit at all.
    I think you're missing the point here. A time gate is irrelevant to casual players like me. The current tomes is not how I gear up my main jobs, so I don't even need them. However, I will still use them since I get them from doing roulettes. The cap doesn't serve to gate me from anything. It is seen more like something I am compelled to do because there is a cap.


    These two statement (IMHO) are contradictory. First you say you're only doing it to not lose out on currency but then you say you acknowledge it helps the community. Which is it?
    There really isn't a contradiction. Except that it can be difficult for most players to grasp that some people willingly contribute without much regard for personal benefit. I know this is crazy weird, but I still run daily roulettes even after capping my tomes.
    (1)
    Last edited by Gemina; 07-09-2022 at 04:15 AM.

  5. #55
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gemina View Post
    I think you're missing the point here. A time gate is irrelevant to casual players like me. The current tomes is not how I gear up my main jobs, so I don't even need them. However, I will still use them since I get them from doing roulettes. The cap doesn't serve to gate me from anything. It is seen more like something I am compelled to do because there is a cap.



    There really isn't a contradiction. Except that it can be difficult for most players to grasp that some people willingly contribute without much regard for personal benefit. I know this is crazy weird, but I still run daily roulettes even after capping my tomes.
    How about this, it is a time gate for players who want to run the hardest content and get BiS. It's great that you don't feel gated by it but I imagine a good part of the playerbase does because it is part of the reason it can take 2 months to get BiS on one role. As for encouraging helping the community, I guess I am helping by running my 5 expert roulettes and nothing else to cap my tomestones.
    (2)

  6. #56
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,374
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I don't mind the time gate but I wish they would consider upping it to 900 a week right before the next patch (so, like now). Everyone who can do Savage has already done it or don't care about the gear, we will need to get new gear anyway in 6.2 so I don't see why they just up it now.
    (0)

  7. #57
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Doc_Seraph View Post
    That is basically what I can see from running them kupo <3 I was just thinking an incentive would be to give some perk to having great gear...nothing op just a slight boost maybe a 5% boost to certain things *shrug*
    That’d be awesome!

    Stat bonuses would make it pretty sweet like “Leech HP or MP per attack by 2% or Haste speed increased gradually per stack by 2% & diminished when out of combat”….something like that!
    (0)

  8. #58
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Infindox View Post
    I don't mind the time gate but I wish they would consider upping it to 900 a week right before the next patch (so, like now). Everyone who can do Savage has already done it or don't care about the gear, we will need to get new gear anyway in 6.2 so I don't see why they just up it now.
    You just gave the reason for the cap NOT being raised. People can either chill or they can now run any savage they like with no restrictions.
    (0)

  9. #59
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Amenara View Post
    How about this, it is a time gate for players who want to run the hardest content and get BiS. It's great that you don't feel gated by it but I imagine a good part of the playerbase does because it is part of the reason it can take 2 months to get BiS on one role. As for encouraging helping the community, I guess I am helping by running my 5 expert roulettes and nothing else to cap my tomestones.
    Maybe. But hard-core raiders have their progress halted more so by only being allowed one token, per instance, per week. Am I right about that? Or something along those lines anyway. If I use NM weeklies as an example, the weekly tomes cap has nothing to do with loot you can only receive once per week from these duties. IOW, tomes have no value in terms of obtaining the rewards from those duties.

    Tomes are an alternate means to gear up BiS, and since players grinding them out week after week don't really need them to actively participate in their favorite content, I see zero gates. Not even anything resembling one.

    Oh and I understand how players feel gated. The purpose of my post is to try and alleviate that. I feel players should run the content they want to, but also understand the importance of incentivizing the content they feel are a chore to do.
    (1)
    Last edited by Gemina; 07-09-2022 at 07:59 AM.

  10. #60
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    362
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Let's be fair, it's another one of those archaic systems that needs to go. Time gating for what exactly? I thought the entire purpose of the job system was to be alt friendly. It's really not. The gear is 10ilvls behind raid gear anyway so you cant get best in slot unless you raid every week or wait a bajillion weeks for them to finally uncap the savage or release the odd number patch.

    It's was absolutely miserable as a tank this tier having to wait 7 weeks to just get enough tomes for one job. Then there is also the case of the outcast melee Ninja. The only job in any role not to share accessories. For some reason it still scales with DEX instead of STR.

    They need to remove the weekly cap and just let players work away. They cant get the actual bis straigt away anyway so they have to come back for Savage lockouts. At least let people have some semblance of fun on other jobs while we wait for no reason. Game has over 12 jobs to gear now. 4-7 weeks per job you're looking around 35 weeks just to get the tome side sorted.
    (1)

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